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Enabling More Accessible MS Rehabilitation Training Using Virtual Reality.

Hannah K Soomal1,2, Matthieu Poyade3, Paul M Rea4

  • 1Anatomy Facility, School of Life Sciences, College of Medical, Veterinary and Life Sciences, University of Glasgow, Glasgow, UK. HannahSoomal@gmail.com.

Advances in Experimental Medicine and Biology
|July 3, 2020
PubMed
Summary
This summary is machine-generated.

Virtual reality (VR) offers a novel approach to physical rehabilitation for multiple sclerosis (MS) patients. Developed VR games show promise for improving upper limb function and patient engagement in rehabilitation exercises.

Keywords:
ImmersionMultiple sclerosisPresenceRehabilitationUsabilityVirtual reality

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Area of Science:

  • Neurology
  • Rehabilitation Medicine
  • Computer Science

Background:

  • Multiple sclerosis (MS) is an autoimmune disorder damaging myelin, leading to symptoms like muscle weakness.
  • Physical rehabilitation is crucial for managing MS, with technology evolving to enhance treatment delivery.
  • Virtual reality (VR) presents an engaging platform for home-based physical rehabilitation.

Purpose of the Study:

  • To develop and evaluate VR-based games for physical rehabilitation in individuals with MS.
  • To assess the usability and sense of presence of VR rehabilitation games.
  • To explore factors influencing motivation in MS rehabilitation through VR.

Main Methods:

  • Three VR games (Piano, Recycle, Tidy Up) were developed using the Unity game engine.
  • Games featured progressive difficulty and motivational elements like scoring systems.
  • Individuals with MS, new to VR, tested the games, providing feedback on usability and presence.

Main Results:

  • VR games were positively received by participants with MS.
  • High usability and a strong sense of presence in virtual environments were reported.
  • Initial findings suggest VR is beneficial for upper limb rehabilitation in MS.

Conclusions:

  • VR rehabilitation games demonstrate potential for engaging MS patients.
  • The developed VR system shows promise for improving upper limb function and motivation.
  • Further large-scale studies are needed to validate these preliminary findings.