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Quality Criteria for Serious Games: Serious Part, Game Part, and Balance.

Polona Caserman1, Katrin Hoffmann2, Philipp Müller1

  • 1Multimedia Communications Lab, Technical University of Darmstadt, Darmstadt, Germany.

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|July 25, 2020
PubMed
Summary

This study identifies key quality criteria for serious games, emphasizing the balance between educational effectiveness and player engagement. It provides guidelines for developing high-quality serious games by integrating game design principles with intended outcomes.

Keywords:
educational gamesexergamesgames for healthquality criteriaserious gamesvideo games

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Area of Science:

  • Digital Health
  • Educational Technology
  • Game Design

Background:

  • Serious games aim for dual objectives: achieving intended effects (serious part) and providing entertainment (game part).
  • Existing research often overlooks the critical balance required for the simultaneous success of both the serious and game aspects.
  • This gap necessitates a focused investigation into comprehensive quality criteria for serious games.

Purpose of the Study:

  • To identify essential quality criteria for serious games.
  • To adapt existing game design principles for effective and attractive serious games.
  • To address the dual mission of serious games by considering both effectiveness and entertainment.

Main Methods:

  • Comprehensive literature review on serious games quality criteria.
  • Analysis and summarization of 22 state-of-the-art serious games in education and health.
  • Utilization of the "DIN SPEC 91380 Serious Games Metadata Format" for game analysis.
  • Inclusion of insights from domain expert workshops.

Main Results:

  • Identification of quality criteria encompassing both the serious (effectiveness) and game (entertainment) components.
  • Emphasis on the crucial balance between the serious and game elements for optimal performance.
  • Development of guidelines for high-quality serious games based on empirical analysis and expert collaboration.

Conclusions:

  • High-quality serious games require a deliberate integration of effectiveness and entertainment.
  • The identified criteria and guidelines offer a framework for designing and evaluating serious games.
  • Future serious game development should prioritize the synergistic balance between their dual objectives.