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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Polona Caserman1, Katrin Hoffmann2, Philipp Müller1
1Multimedia Communications Lab, Technical University of Darmstadt, Darmstadt, Germany.
This study identifies key quality criteria for serious games, emphasizing the balance between educational effectiveness and player engagement. It provides guidelines for developing high-quality serious games by integrating game design principles with intended outcomes.
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