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Development and Usability of a Virtual Reality-Based Filler Injection Training System
Seung Min Oh1, Ju Young Kim2, Seungho Han3
1ON Clinic, Seoul, Republic of Korea.
Aesthetic Plastic Surgery
|July 26, 2020
Summary
Virtual reality (VR) training for aesthetic filler injections offers an alternative to traditional methods. While generally usable, further refinement is needed for specific user groups to enhance safety and reduce complications.
Area of Science:
- Medical Simulation
- Aesthetic Medicine
- Virtual Reality Technology
Background:
- Rising popularity of aesthetic filler procedures correlates with increased injection-related complications.
- Traditional training methods like anatomical illustrations and cadaver studies have limitations for safe filler injections.
Purpose of the Study:
- To develop a virtual reality (VR)-based training system for aesthetic filler injections.
- To evaluate the usability and user satisfaction of this novel VR training system.
Main Methods:
- Development of VR hardware and a supplementary guide for a filler injection training system.
- One hundred clinicians tested the system at a conference, completing usability and satisfaction questionnaires.
Main Results:
- The mean System Usability Scale (SUS) score was 59.8, with 76% of participants indicating acceptable usability (SUS > 51).
- Participants aged 35-50 were more likely to report poor usability compared to younger participants.
Conclusions:
- This study introduces the first VR-based training system for aesthetic filler injections.
- The system demonstrates acceptable usability, but further refinement and targeted audience assessment are required for optimization.

