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An Immersive Multi-User Virtual Reality for Emergency Simulation Training: Usability Study.

Dieter Lerner1, Stefan Mohr2, Jonas Schild3

  • 1Fraunhofer Institute for Experimental Software Engineering, Research Program Digital Healthcare, Kaiserslautern, Germany.

JMIR Serious Games
|August 1, 2020
PubMed
Summary

Virtual reality (VR) simulation effectively trains emergency physicians, with presence enhancing learning. Usability issues can reduce effectiveness, highlighting areas for future VR training development.

Keywords:
anaphylaxiseducational virtual realitiesemergency medicinehead-mounted displayimmersive mediapresence experiencesimulation trainingtraining effectivenessvirtual emergency scenariovirtual patient simulationvirtual reality

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Area of Science:

  • Medical Education
  • Simulation Technology
  • Virtual Reality

Background:

  • Virtual reality (VR) is a growing simulation tool in emergency medicine, particularly for nontechnical skills training.
  • Studies suggest VR training can be as effective or superior to traditional methods.

Purpose of the Study:

  • To evaluate the training effectiveness of a novel, immersive, multi-user 3D VR simulation environment (EPICSAVE).
  • To identify media use factors influencing learning and training in VR.

Main Methods:

  • A pretest-posttest design was used to assess training effectiveness and quality.
  • 18 emergency physicians participated in a virtual anaphylaxis scenario.

Main Results:

  • Participants rated the VR simulation training positively for effectiveness and quality.
  • A significant correlation was found between presence and training effectiveness (r=.53, P=.01).
  • Usability limitations and high cognitive load negatively impacted training effectiveness.

Conclusions:

  • VR simulation is an effective educational approach for emergency medicine training.
  • Factors like presence enhance effectiveness, while usability issues detract from it.
  • Future VR simulation development should address these media use factors.