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Parallel Computation of 3D Clipped Voronoi Diagrams
IEEE Transactions on Visualization and Computer Graphics
|August 4, 2020
Summary
This study presents an efficient GPU algorithm for computing clipped Voronoi diagrams in 3D volumes. The novel method significantly outperforms existing CPU-based approaches for this challenging computational geometry problem.
Area of Science:
- Computational Geometry
- Computer Graphics
- Scientific Computing
Background:
- Voronoi diagrams have numerous applications in restricted domains.
- Existing parallel algorithms effectively compute 2D and surface Voronoi diagrams on graphics hardware.
- Computing clipped Voronoi diagrams within volumes remains a significant computational challenge.
Purpose of the Study:
- To propose an efficient GPU algorithm for computing clipped Voronoi diagrams within volumes.
- To address the limitations of existing methods for volumetric Voronoi diagram computation.
- To develop a method that outperforms current state-of-the-art CPU techniques.
Main Methods:
- A preprocessing step discretizes the input volume into a tetrahedral mesh.
- The algorithm clips Voronoi cells using the four planes of each tetrahedron.
- This approach contrasts with existing methods that clip tetrahedra using bisecting planes.
Main Results:
- The proposed GPU algorithm efficiently computes clipped Voronoi diagrams in volumes.
- The strategy of clipping Voronoi cells with tetrahedron planes simplifies computation.
- Performance improvements of up to an order of magnitude compared to CPU methods were achieved.
Conclusions:
- The developed GPU algorithm provides an efficient solution for computing clipped Voronoi diagrams in volumes.
- The novel clipping strategy offers a significant advantage over existing approaches.
- This work advances the state-of-the-art in parallel computation of Voronoi diagrams for volumetric data.
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