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Exploring User Needs in the Development of a Virtual Reality-Based Advanced Life Support Training Platform:

Nathan Moore1, Soojeong Yoo2, Philip Poronnik3

  • 1Research and Education Network, Western Sydney Local Health District, Westmead, Australia.

JMIR Serious Games
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PubMed
Summary

Virtual reality (VR) simulations offer a cost-effective alternative for Advanced Life Support (ALS) training. User needs for VR training apps focus on affordances, agency, input modalities, mental models, and advanced roles for enhanced engagement.

Keywords:
Advanced Cardiac Life SupportAdvanced Life Supportclinical trainingeducationserious gamesvirtual reality

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Area of Science:

  • Medical Education Technology
  • Virtual Reality in Healthcare
  • Simulation-Based Training

Background:

  • Traditional Advanced Life Support (ALS) training is resource-intensive and costly.
  • Virtual reality (VR) simulations offer a cost-effective, engaging, and flexible complement to traditional methods.
  • VR technology can enhance the delivery and reaccreditation of ALS training.

Purpose of the Study:

  • To determine clinician user needs for an interactive VR ALS simulation (ALS-SimVR).
  • To inform the ongoing development of VR-based training platforms for medical education.
  • To identify key design considerations for future VR training applications.

Main Methods:

  • Semistructured interviews with 10 experienced clinicians (median age 40.9 years) after using ALS-SimVR.
  • Participants had significant ALS training experience but minimal VR experience.
  • Usability and presence were assessed alongside qualitative interview data.

Main Results:

  • The ALS-SimVR application was well-received by clinicians.
  • Thematic analysis identified five key user needs: affordances, agency, diverse input modalities, mental models, and advanced roles.
  • These findings highlight crucial areas for designing engaging VR training applications.

Conclusions:

  • Clinician engagement with ALS-SimVR revealed broader design considerations beyond scenario alignment.
  • Improving user experience in VR training requires attention to technology-specific factors like input modalities.
  • Future VR training platforms should prioritize user-centered design principles informed by these findings.