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The PAX Good Behavior Game: One Model for Evolving a More Nurturing Society
Magnus Johansson1, Anthony Biglan2, Dennis Embry3
1Department of Behavioural Science, Oslo Metropolitan University, St. Olavs plass, P.O. Box 4, NO-0130, Oslo, Norway. pgmj@pm.me.
The PAX Good Behavior Game, utilizing evidence-based kernels, can improve population well-being by spreading nurturing practices across society. These kernels influence behavior through various mechanisms, offering a model for societal improvement.
Area of Science:
- Behavioral Science
- Social Psychology
- Public Health
Background:
- Societal well-being can be enhanced through the widespread adoption of positive behavioral interventions.
- Existing models for societal improvement often lack accessible, adaptable tools.
Purpose of the Study:
- To present the PAX Good Behavior Game as a model for enhancing population well-being.
- To highlight the utility of PAX components (kernels) across diverse societal domains.
Main Methods:
- Description of the culture and components of the PAX Good Behavior Game.
- Explanation of how PAX kernels influence behavior via antecedents, reinforcers, and physiological effects.
- Proposal for identifying common strategies and targets for developing adaptable, evidence-based tools.
Main Results:
- PAX kernels are applicable in classrooms, families, organizations, criminal justice, and public discourse.
- These kernels impact behavior both short-term and long-term.
- The model facilitates the diffusion of nurturing practices into various societal venues.
Conclusions:
- The PAX Good Behavior Game offers a viable model for improving societal well-being.
- Evidence-based kernels can be combined to create adaptable tools for social improvement.
- Further development of freely available, evidence-based tools is recommended for broad societal benefit.
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