Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Decision Making01:20

Decision Making

643
Decision-making is a fundamental cognitive process that involves evaluating alternatives and selecting among them. This process can range from simple choices, such as deciding what to wear, to complex decisions, like choosing a major in college or a career path. The complexity of the decision often dictates the approach we use, which can be broadly categorized into two types: automatic and controlled decision-making.
Automatic decision-making is fast, intuitive, and relies on gut feelings...
643
Decision Making: Traditional Method01:14

Decision Making: Traditional Method

4.9K
The process of hypothesis testing based on the traditional method includes calculating the critical value, testing the value of the test statistic using the sample data, and interpreting these values.
First, a specific claim about the population parameter is decided based on the research question and is stated in a simple form. Further, an opposing statement to this claim is also stated. These statements can act as null and alternative hypotheses, out of which a null hypothesis would be a...
4.9K
Collisions in Multiple Dimensions: Problem Solving01:06

Collisions in Multiple Dimensions: Problem Solving

5.0K
In multiple dimensions, the conservation of momentum applies in each direction independently. Hence, to solve collisions in multiple dimensions, we should write down the momentum conservation in each direction separately. To help understand collisions in multiple dimensions, consider an example.
A small car of mass 1,200 kg traveling east at 60 km/h collides at an intersection with a truck of mass 3,000 kg traveling due north at 40 km/h. The two vehicles are locked together. What is the...
5.0K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Age-related changes in eye movements during pictorial recall in older adults.

Psychology and aging·2026
Same author

Cross-Modal Transfer as a Window Into the Investigation of Recent Stimulus and Response History in Perceptual Decision-Making.

The European journal of neuroscience·2026
Same author

Gaze patterns during visual mental imagery reflect part-based generation.

Scientific reports·2026
Same author

The impact of transcranial random noise stimulation (tRNS) on alpha coherence and verbal divergent thinking.

Network neuroscience (Cambridge, Mass.)·2025
Same author

Apocalypse now: Thoughts about human extinction under mortality salience increase death-thought accessibility but reduce worldview defense.

Death studies·2025
Same author

The long-lasting legacy of early experimental studies in visual mental imagery.

Journal of experimental psychology. Human perception and performance·2025

Related Experiment Video

Updated: Dec 10, 2025

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
06:28

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants

Published on: August 26, 2018

6.2K

Group Decision-Making in Multi-User Immersive Virtual Reality.

Ivan Moser1, Sandra Chiquet2, Sebastian K Strahm2,3

  • 1Institute for Research in Open, Distance and eLearning, Swiss Distance University of Applied Sciences, Brig, Switzerland.

Cyberpsychology, Behavior and Social Networking
|August 29, 2020
PubMed
Summary

Immersive virtual reality (IVR) supports remote group collaboration effectively, matching traditional methods in discussion quality and task success. While social presence is lower than face-to-face, cognitive load remains comparable, making IVR suitable for modern remote work.

Keywords:
collaborationcomputer-mediated communicationgroup decision makinghidden profilevirtual reality

More Related Videos

Virtual Reality Experiments with Physiological Measures
07:09

Virtual Reality Experiments with Physiological Measures

Published on: August 29, 2018

13.1K
Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios
06:02

Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios

Published on: October 6, 2020

2.5K

Related Experiment Videos

Last Updated: Dec 10, 2025

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
06:28

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants

Published on: August 26, 2018

6.2K
Virtual Reality Experiments with Physiological Measures
07:09

Virtual Reality Experiments with Physiological Measures

Published on: August 29, 2018

13.1K
Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios
06:02

Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios

Published on: October 6, 2020

2.5K

Area of Science:

  • Human-Computer Interaction
  • Virtual Reality
  • Collaborative Systems

Background:

  • Head-mounted displays facilitate virtual social interactions, but their efficacy for remote collaborative work remains under-explored.
  • Prior research on computer-mediated communication versus face-to-face interaction shows mixed results regarding group performance.

Purpose of the Study:

  • To compare multi-user immersive virtual reality (IVR) with video conferencing (VC) and face-to-face (FtF) interaction for group decision-making.
  • To assess differences in cognitive load and social presence across these collaboration modalities.

Main Methods:

  • 174 participants engaged in a fictional personnel selection task using the hidden profile paradigm.
  • Group performance, discussion quality, cognitive load, and social presence were measured across IVR, VC, and FtF conditions.

Main Results:

  • Discussion quality and correct task-solving probability in IVR were comparable to VC and FtF interaction.
  • All groups exhibited a bias towards discussing shared information over unshared information.
  • Social presence was reduced in IVR compared to FtF, but cognitive load did not differ significantly.

Conclusions:

  • Immersive virtual reality enables efficient group behavior, proving suitable for remote collaboration in contemporary work environments.
  • IVR technology can support effective remote teamwork despite potential differences in social presence.
  • The findings suggest IVR is a viable tool for enhancing remote collaborative work.