Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Deficits in Cognitive-Motor Control of the Ipsilesional Upper Limb in Subacute Stroke Assessed Using a Robotic Exoskeleton: A Longitudinal Study.

Brain sciences·2026
Same author

Changes in Unimanual and Bimanual Upper Extremity Use During the Subacute Phase Post-Stroke Assessed in Supervised and Unsupervised Contexts.

Neurorehabilitation and neural repair·2026
Same author

"I See What Others Don't See When They Look at Me": A Qualitative Study of Body Perception Disturbances in Chronic Non-Cancer Pain.

Journal of pain research·2026
Same author

Heatwrap and exercise in acute low back pain: a multi-arm randomised controlled trial.

Musculoskeletal science & practice·2026
Same author

Emotion in motion: The impact of affective gait on pedestrian collision avoidance strategies.

Human movement science·2026
Same author

The effects of time constraints on electrocortical dynamics underlying obstacle avoidance while walking.

Cortex; a journal devoted to the study of the nervous system and behavior·2026

Related Experiment Video

Updated: Dec 10, 2025

Haptic/Graphic Rehabilitation: Integrating a Robot into a Virtual Environment Library and Applying it to Stroke Therapy
13:44

Haptic/Graphic Rehabilitation: Integrating a Robot into a Virtual Environment Library and Applying it to Stroke Therapy

Published on: August 8, 2011

14.4K

Adding Haptic Feedback to Virtual Environments With a Cable-Driven Robot Improves Upper Limb Spatio-Temporal

Celine Faure, Alexis Fortin-Cote, Nicolas Robitaille

    IEEE Transactions on Neural Systems and Rehabilitation Engineering : a Publication of the IEEE Engineering in Medicine and Biology Society
    |September 3, 2020
    PubMed
    Summary
    This summary is machine-generated.

    Adding haptic feedback to virtual environments using a cable-driven robot improves spatial movement control for physical tasks. However, visual displays may increase movement time, suggesting a need for balanced sensory integration in virtual reality (VR).

    More Related Videos

    Author Spotlight: Enhancing Post-Stroke Upper Limb Rehabilitation with Robotic Technologies for Improved Motor Recovery and Functional Outcomes
    04:49

    Author Spotlight: Enhancing Post-Stroke Upper Limb Rehabilitation with Robotic Technologies for Improved Motor Recovery and Functional Outcomes

    Published on: September 6, 2024

    1.2K
    Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
    05:12

    Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another

    Published on: September 18, 2017

    548.0K

    Related Experiment Videos

    Last Updated: Dec 10, 2025

    Haptic/Graphic Rehabilitation: Integrating a Robot into a Virtual Environment Library and Applying it to Stroke Therapy
    13:44

    Haptic/Graphic Rehabilitation: Integrating a Robot into a Virtual Environment Library and Applying it to Stroke Therapy

    Published on: August 8, 2011

    14.4K
    Author Spotlight: Enhancing Post-Stroke Upper Limb Rehabilitation with Robotic Technologies for Improved Motor Recovery and Functional Outcomes
    04:49

    Author Spotlight: Enhancing Post-Stroke Upper Limb Rehabilitation with Robotic Technologies for Improved Motor Recovery and Functional Outcomes

    Published on: September 6, 2024

    1.2K
    Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
    05:12

    Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another

    Published on: September 18, 2017

    548.0K

    Area of Science:

    • Human-Computer Interaction
    • Robotics
    • Biomechanics

    Background:

    • Virtual environments (VEs) often lack realistic physical interactions, limiting user immersion and task performance.
    • Existing systems primarily rely on visual feedback, neglecting crucial haptic information about environmental constraints like object weight and shelving.

    Purpose of the Study:

    • To evaluate the impact of haptic feedback, delivered via a cable-driven parallel robot, on user movement patterns during a manual handling task in a VE.
    • To compare movement parameters in a VE with haptic feedback, a VE without haptic feedback, and a real physical environment.

    Main Methods:

    • Twelve healthy participants performed a manual handling task under three conditions: VE with haptics, VE without haptics, and a real-world setting.
    • Analysis included temporal parameters (movement time, velocity, smoothness) and spatial parameters (trunk flexion, range of motion, trajectory length, curvature, clearance).

    Main Results:

    • Haptic feedback significantly improved spatial movement parameters, enabling users to better adhere to environmental constraints.
    • Virtual environments, despite haptic integration, led to increased movement time, potentially due to reliance on visual cues from head-mounted displays.
    • The cable-driven robot system demonstrated potential for enhancing the ecological validity of complex tasks in VR.

    Conclusions:

    • Cable-driven robots can effectively integrate haptic feedback into VEs, enhancing the realism of physical interactions.
    • While haptics improve spatial control, visual information in VEs may influence movement timing, highlighting a trade-off in sensory integration.
    • This technology offers a promising approach for creating more immersive and ecologically valid virtual reality experiences for training and research.