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Seeking neutral: A VR-based person-identity-matching task for attentional bias modification - A randomised controlled
Lichen Ma1, Anne-Wil Kruijt1, Anna-Karin Ek2
1Department of Psychology, Stockholm University, Frescativägen, 114 19 Stockholm, Sweden.
Internet Interventions
|September 9, 2020
Summary
Virtual reality attentional bias modification (ABM) did not alter attentional bias in individuals with social anxiety. While anxiety symptoms decreased over time, this was not linked to the ABM intervention itself.
Area of Science:
- Psychology
- Clinical Psychology
- Neuroscience
Background:
- Attentional bias modification (ABM) is a therapeutic approach aimed at reducing anxiety by diminishing focus on threatening stimuli.
- Virtual reality (VR) technology offers immersive environments for potential therapeutic interventions.
Purpose of the Study:
- To investigate the efficacy of a VR-based ABM training using a person-identity-matching (PIM) task.
- To assess the impact of VR-ABM on attentional bias and anxiety symptoms in individuals with elevated social anxiety.
Main Methods:
- 100 participants with elevated social anxiety were randomized into four training groups.
- Attentional bias was measured pre- and post-training.
- Anxiety symptoms were assessed at baseline, post-training, and at 1-week and 3-month follow-ups.
Main Results:
- No significant change in attentional bias was observed after the VR-based ABM training.
- A significant reduction in anxiety symptoms was found over time across all participants (p < .001).
- The reduction in anxiety was not correlated with changes in attentional bias and was not specific to the active training groups.
Conclusions:
- A single session of VR-based PIM task did not effectively modify attentional bias.
- The observed anxiety reduction was not attributable to the VR-ABM intervention, suggesting other factors may be involved.
- The majority of participants did not achieve clinical recovery, with only 4% classified as recovered at 3-month follow-up.
Keywords:
Attentional biasAttentional bias modificationDot-probePerson-identity-matchingSocial anxietyVirtual reality
