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Updated: Dec 8, 2025

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Virtual Reality Tools for Assessing Unilateral Spatial Neglect: A Novel Opportunity for Data Collection
Published on: March 10, 2021
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An immersive virtual reality game to train spatial attention orientation after stroke: A feasibility study
Hanne Huygelier1, Brenda Schraepen1, Christophe Lafosse2
1Brain and Cognition, KU Leuven, Leuven, Belgium.
Applied Neuropsychology. Adult
|September 18, 2020
Summary
Immersive virtual reality (IVR) shows promise for neglect rehabilitation. This engaging game uses tailored multisensory cues to improve visual field awareness and recovery in stroke patients.
Area of Science:
- Neuroscience
- Rehabilitation Medicine
- Virtual Reality Technology
Background:
- Visual neglect is a common and disabling consequence of stroke.
- Current rehabilitation methods for visual neglect may lack engagement and personalization.
- Immersive virtual reality (IVR) offers a novel platform for engaging and tailored therapeutic interventions.
Purpose of the Study:
- To design and evaluate an IVR rehabilitation game for patients with visual neglect.
- To assess the feasibility, user experience, and preliminary efficacy of the IVR game.
- To investigate the impact of multisensory cueing and patient-tailoring algorithms within the IVR environment.
Main Methods:
- Development of an IVR rehabilitation game using Oculus Rift, incorporating patient-tailored multisensory cues.
- Pilot study involving 15 healthy controls and 7 stroke patients.
- Assessment of cybersickness, user experience via questionnaire, and correlation of neglect symptoms with a computerized cancellation task.
- Evaluation of multisensory cueing effects on target discrimination and testing of tailoring algorithms.
Main Results:
- Cybersickness significantly reduced post-VR exposure in stroke patients and remained low in controls.
- User experience was rated neutral to positive by patients.
- Neglect symptoms showed consistency between the VR game and a computerized cancellation task.
- Multisensory cueing positively impacted target discrimination, and sensory stimulation was successfully tailored to the neglected visual field.
Conclusions:
- Gamified, patient-tailored IVR is a promising approach for visual neglect rehabilitation.
- The IVR system provides an engaging and effective platform for delivering tailored sensory cues.
- Further research is warranted to explore the full therapeutic potential of IVR in stroke recovery.

