An immersive virtual reality game to train spatial attention orientation after stroke: A feasibility study

Hanne Huygelier1, Brenda Schraepen1, Christophe Lafosse2

  • 1Brain and Cognition, KU Leuven, Leuven, Belgium.

Summary

Immersive virtual reality (IVR) shows promise for neglect rehabilitation. This engaging game uses tailored multisensory cues to improve visual field awareness and recovery in stroke patients.

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