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Updated: Dec 8, 2025

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Usability Evaluation of Augmented Reality: A Neuro-Information-Systems Study
Published on: November 30, 2022
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Using Augmented Reality with Older Adults in the Community to Select Design Features for an Age-Friendly Park: A
Edgar R Vieira1, Fernanda Civitella1, Jorge Carreno1
1Department of Physical Therapy, Florida International University, 11200 SW 8 St, AHC3-430, Miami, FL, USA.
Journal of Aging Research
|September 21, 2020
Summary
Augmented reality (AR) and virtual reality (VR) use in parks affected older adults
Area of Science:
- Gerontology
- Human-Computer Interaction
- Urban Planning
Background:
- Sedentary behavior is common in older adults, who often underutilize public parks.
- Park designs may not meet older adults' needs, hindering active lifestyles.
- Engaging older adults in park redesign can promote physical activity.
Purpose of the Study:
- To assess the impact of augmented reality (AR) and virtual reality (VR) glasses on older adults' balance.
- To evaluate how virtual walls affect older adults' gait in parks.
- To determine older adults' preferences for park features, such as safety barriers.
Main Methods:
- A pilot study involving ten older adults (average age 68) living near a public park.
- Balance and gait were measured using a force plate and an instrumented mat.
- Participants wore AR and VR glasses, and their responses to different virtual wall designs were recorded.
Main Results:
- Wearing AR glasses increased postural sway by ~25%; VR goggles increased it by ~70% compared to no glasses.
- While not statistically significant due to sample size, these balance changes are clinically relevant.
- Virtual walls did not significantly impact gait; participants preferred transparent walls over solid ones.
Conclusions:
- AR is feasible for older adults in park settings for redesign evaluations.
- VR use significantly impacted balance, while AR had a moderate effect.
- Transparent walls are preferred for separating park trails from roadways.

