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Effects of body visualization on performance in head-mounted display virtual reality
Stefan Pastel1, Chien-Hsi Chen1, Katharina Petri1
1Department of Sports Engineering and Movement Science, Otto-von-Guericke-University Magdeburg, Institute III: Sports Science, Magdeburg, Germany.
Plos One
|September 21, 2020
Summary
Virtual reality (VR) sports performance is best with whole-body visualization. Studies show visualizing more body parts in VR improves balance and throwing tasks, though grasping tasks are unaffected. Full body representation is recommended for VR sports applications.
Area of Science:
- Sports Science
- Human-Computer Interaction
- Virtual Reality
Background:
- Virtual reality (VR) applications in sports often lack full body visualization.
- Understanding the impact of virtual body representation on performance fidelity is crucial for VR development.
Purpose of the Study:
- To investigate the effect of visualizing different body parts in VR on task performance.
- To compare human performance in real-world versus VR environments.
- To provide guidelines for virtual body presentation in VR sports.
Main Methods:
- 20 healthy participants performed balance, grasping, and throwing tasks in real and virtual environments.
- Tasks were completed with varying levels of virtual body visualization (whole-body, partial body, no body).
- Performance metrics included time, errors, foot strikes, and subjective difficulty.
Main Results:
- Whole-body visualization improved accuracy in the throwing task and performance in the balance task.
- No significant impact of body visualization was found for the grasping task.
- Significant differences between reality and VR were observed in task completion time and perceived difficulty, but not in error rates or performance quality.
Conclusions:
- Visualizing the whole body in VR is recommended for sports applications to enhance performance and fidelity.
- While VR performance may differ in time and perceived difficulty, objective performance quality can be maintained.
- This study provides foundational insights for designing effective VR sports interventions and experiences.

