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Published on: March 27, 2013
Animated virtual characters to explore audio-visual speech in controlled and naturalistic environments
Raphaël Thézé1, Mehdi Ali Gadiri1, Louis Albert2
1Department of Basic Neurosciences, University of Geneva, Campus Biotech, Chemin des Mines 9, 1202, Geneva, Switzerland.
This study introduces a new method for audio-visual speech research using 3D virtual characters. Computer-generated stimuli effectively demonstrated the McGurk effect in sentences, even with background noise.
Area of Science:
- Cognitive Science
- Neuroscience
- Speech Processing
Background:
- Natural speech perception integrates auditory and visual cues.
- The McGurk effect, a perceptual illusion from audio-visual mismatch, is crucial for studying speech processing.
- Existing McGurk effect studies use isolated syllables, limiting ecological validity and comparability.
Purpose of the Study:
- To develop and validate an innovative methodology for audio-visual speech perception research.
- To overcome limitations of previous studies by using computer-generated speech with realistic lip movements.
- To investigate the influence of background noise and audiovisual lag on the McGurk effect within meaningful sentences.
Main Methods:
- Utilized 3D virtual characters with synchronized, computer-synthesized speech.
- Employed affordable and accessible tools to ensure reproducibility and comparability.
- Validated the setup with 24 participants in a perception task involving audiovisual mismatch (/v/ viseme with /b/ phoneme) in French sentences.
Main Results:
- The audiovisual mismatch illusion occurred in 40% of trials.
- The illusion rate increased to approximately 50% with added background noise.
- Controlling for phonetic features further elevated the illusion rate to 66%.
Conclusions:
- Computer-generated speech stimuli offer a viable and controlled alternative to natural speech in research.
- This methodology enhances stimulus control over timing and content for audio-visual speech research.
- The findings support the use of virtual characters for reproducible and comparable studies on speech perception.
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