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Learning anatomy by virtual reality and augmented reality. A scope review
M L Duarte1, L R Santos2, J B Guimarães Júnior3
1Evidence-based Health Program of UNIFESP, São Paulo, Brazil.
Morphologie : Bulletin De L'Association Des Anatomistes
|September 25, 2020
Summary
New virtual reality (VR) and augmented reality (AR) technologies offer promising alternatives to traditional anatomy teaching methods. These immersive tools may enhance learning and provide economic benefits for universities.
Area of Science:
- Medical Education
- Anatomy
- Digital Health
Background:
- Traditional anatomy teaching relies heavily on lectures and physical labs, with limited evolution over the past century.
- Emerging technologies like simulators, augmented reality (AR), and virtual reality (VR) present new pedagogical opportunities.
Purpose of the Study:
- To review and evaluate existing literature comparing traditional anatomy teaching methods with AR and VR approaches.
- To assess the potential of VR and AR in anatomical education.
Main Methods:
- A narrative scope review of articles was conducted.
- Searches were performed on Cochrane Library, MEDLINE, EMBASE, and LILACS databases.
- Keywords included "Anatomy", "Virtual Reality", "Augmented Reality", "Video Games", "Education Medical, Undergraduate", "Teaching", and "Simulation Training".
Main Results:
- Virtual reality and augmented reality demonstrate significant promise as supplementary or alternative methods for anatomy instruction.
- These technologies may offer a positive economic impact for educational institutions.
Conclusions:
- VR and AR are valuable tools for modern anatomy education.
- Adoption of these technologies can lead to improved teaching efficacy and potential cost savings.

