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Spatial Presence, Performance, and Behavior between Real, Remote, and Virtual Immersive Environments.

Nawel Khenak, Jeanne Vezien, Patrick Bourdot

    IEEE Transactions on Visualization and Computer Graphics
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    Summary

    This study compared spatial presence in real, telepresence, and virtual environments. While real environments offered the highest presence and performance, telepresence behavior closely mirrored real-world actions, unlike virtual environments.

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    Area of Science:

    • Human-Computer Interaction
    • Virtual Reality
    • Telepresence

    Background:

    • Spatial presence, the feeling of 'being there', is well-studied in real and virtual settings.
    • However, its measurement in telepresence situations remains underexplored.
    • This research addresses this gap by comparing user experience across three distinct environments.

    Purpose of the Study:

    • To compare spatial presence and related factors in real, telepresence, and virtual environments.
    • To analyze task performance and behavioral metrics across these conditions.
    • To investigate the influence of perceived reality on performance and behavior.

    Main Methods:

    • A within-subject design was employed with 27 participants.
    • Participants performed a navigation task in real, telepresence, and virtual environments.
    • Evaluations included presence questionnaires, performance measures (recollection, task execution), and behavioral metrics (obstacle avoidance).

    Main Results:

    • The real environment yielded the highest spatial presence and performance.
    • Telepresence and virtual environments showed no significant difference in spatial presence, but telepresence had fewer collisions and greater avoidance distance.
    • Participants exhibited behaviors closer to the real environment in the telepresence condition.

    Conclusions:

    • Perceived reality in an environment significantly influences user performance and behavior.
    • Telepresence systems can elicit behaviors more akin to real-world interactions than virtual environments.
    • Further research into telepresence is crucial for understanding spatial presence and user experience.