Related Experiment Video
Updated: Dec 7, 2025

03:49
Evaluating Flight Performance and Eye Movement Patterns Using Virtual Reality Flight Simulator
Published on: May 19, 2023
1.3K
Simulation of Oscillopsia in Virtual Reality
David Randall1, Helen Griffiths1, Gemma Arblaster1
1University of Sheffield, GB.
The British and Irish Orthoptic Journal
|October 1, 2020
Summary
A new virtual reality (VR) app simulates oscillopsia, a visual disturbance in nystagmus (involuntary eye movement). This tool helps others understand the condition and improves communication for affected individuals.
Area of Science:
- Ophthalmology
- Human-Computer Interaction
- Virtual Reality
Background:
- Nystagmus involves involuntary eye movements, often causing oscillopsia, a sensation of visual instability.
- Oscillopsia can be debilitating, with limited treatment options and communication challenges for affected individuals.
- Existing tools for communicating the experience of oscillopsia are lacking.
Purpose of the Study:
- To describe a virtual reality (VR) application designed to simulate the effects of oscillopsia.
- To enable non-sufferers to better understand and appreciate the visual experience of oscillopsia.
- To provide a tool to aid communication regarding nystagmus and its associated symptoms.
Main Methods:
- Developed a VR oscillopsia simulator using eye-tracking data, released as a smartphone application.
- Integrated the app with Google Cardboard for an immersive oscillopsia experience.
- Validated the simulation's representativeness and usefulness through a questionnaire with six participants experiencing nystagmus and oscillopsia.
Main Results:
- The "Nystagmus Oscillopsia Sim VR" app has garnered approximately 3700 downloads.
- Positive feedback received from the nystagmus community.
- Participants rated the simulation's accuracy at 7.8/10 and its communication aid effectiveness at 9.2/10.
Conclusions:
- The VR simulation effectively recreates the sensation of oscillopsia.
- The application significantly enhances communication about nystagmus symptoms.
- This VR approach has potential applications for communicating other visual conditions.

