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Machine learning-based analysis of adolescent gambling factors.
Wonju Seo1, Namho Kim1, Sang-Kyu Lee2
11Department of Creative IT Engineering, Pohang University of Science and Technology, 77 Cheongam-ro, Nam-gu, Pohang, 37673, Republic of Korea.
Journal of Behavioral Addictions
|October 4, 2020
Summary
Machine learning models can predict adolescent problem gambling. Key factors include online gambling, winning experiences, and social gambling, aiding early risk screening.
Area of Science:
- Adolescent psychology
- Computational social science
- Public health
Background:
- Adolescent problem gambling is a growing concern due to increased online accessibility.
- Easy access to online gambling poses significant risks to adolescent well-being.
Purpose of the Study:
- To develop and evaluate a machine learning-based method for predicting the severity of problem gambling in adolescents.
- To identify key predictors of problem gambling among Korean youth.
Main Methods:
- Utilized data from the 2018 National Survey on Youth Gambling Problems (n=5,045 adolescents).
- Employed the Gambling Problem Severity Scale for outcome labeling.
- Trained and compared four machine learning models: Random Forest (RF), Support Vector Machine (SVM), Extra Trees (ETs), and Ridge Regression after feature selection.
Main Results:
- Online gambling behavior, winning experiences, and social gambling were identified as crucial predictors.
- All models achieved an Area Under the Curve (AUC) > 0.7.
- Extra Trees (ETs) model yielded the highest AUC (0.755), Random Forest (RF) showed the best accuracy (71.8%), and Support Vector Machine (SVM) achieved the highest F1 score (0.507).
Conclusions:
- Machine learning models effectively predict adolescent problem gambling severity.
- The developed method can assist in screening adolescents at risk.
- Future research with larger datasets can further enhance these machine learning approaches.
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