Virtual reality distraction for acute pain in children

Veronica Lambert1, Patrick Boylan2, Lorraine Boran2

  • 1School of Nursing, Psychotherapy and Community Health, Dublin City University, Dublin, Ireland.

Insights

Virtual reality (VR) distraction shows limited evidence for reducing acute pain in children. More high-quality trials are needed to confirm its effectiveness and safety in healthcare settings.

Area of Science:

  • Pediatric Pain Management
  • Digital Health Interventions
  • Evidence-Based Healthcare

Background:

  • Virtual reality (VR) technology simulates interactive environments.
  • Its effectiveness in alleviating acute pain in children remains uncertain.
  • This review assesses VR distraction for pediatric acute pain in healthcare.

Purpose of the Study:

  • To evaluate the efficacy of virtual reality (VR) distraction for acute pain in children (0-18 years).
  • To identify and assess adverse effects associated with VR interventions.
  • To synthesize evidence from randomized controlled trials (RCTs) in various healthcare settings.

Main Methods:

  • Searched multiple databases (CENTRAL, MEDLINE, Embase, CINAHL, PsycINFO) and trial registries up to October 2019.
  • Included 17 RCTs (1008 children) comparing VR distraction to no distraction or non-VR distraction.
  • Assessed risk of bias, extracted data, and used GRADE to determine evidence certainty.

Main Results:

  • Evidence for VR distraction's effectiveness in reducing acute pain intensity in children is low to very low certainty.
  • Pooled data was not possible due to heterogeneity in populations, procedures, and pain levels.
  • Some studies indicated benefits for immersive VR, while others found no significant difference; mild adverse effects like nausea were reported in a few cases.

Conclusions:

  • The current evidence base for VR distraction in pediatric acute pain is limited and uncertain.
  • Further high-quality, large-scale randomized controlled trials are necessary.
  • Well-designed future research is crucial to clarify the true benefits and risks of VR for children experiencing acute pain.
Abstract