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Visualization of Intensity Levels to Reduce the Gap Between Self-Reported and Directly Measured Physical Activity
Published on: March 7, 2019
Yan Liang1, Patrick W C Lau2, Yannan Jiang3
1Department of Physical Education, China Women's University, Beijing 100101, China.
Active video games (AVGs) effectively increased physical activity (PA) in Hong Kong children. While not reducing sedentary time, the intervention showed positive effects on boys' BMI z-scores, suggesting AVGs as a tool to promote activity.
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