Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Principle of Virtual Work: Problem Solving01:13

Principle of Virtual Work: Problem Solving

The principle of virtual work is an essential concept in the field of mechanics and engineering. This is used to solve problems related to the equilibrium of a structure or system. It is based on the assumption that if a system is in equilibrium, the work done by all the forces during a virtual displacement is zero. This principle is applied by considering virtual displacements of the system and the corresponding work done by internal and external forces.
To apply the principle of virtual work,...
Virtual Work01:20

Virtual Work

The principle of virtual work states that if a body is in static and dynamic equilibrium, then the sum of all the virtual work done by all external forces and couple moments for any given virtual displacement must be zero.
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Kinematic signatures in reaching movements during spaceflight provide evidence that humans underestimate body mass in microgravity.

eLife·2026
Same author

Endoscopic Submucosal Dissection for Gastritis Cystica Profunda Mimicking a Gastric Submucosal Tumour.

ANZ journal of surgery·2026
Same author

Targeting the virulence factor suilysin: a structure-guided discovery of chebulinic acid as a potent antivirulence agent.

Phytomedicine : international journal of phytotherapy and phytopharmacology·2026
Same author

PIWIL3-piRNA pathway controls rabbit oogenesis and embryogenesis via broad regulation of the transcriptome and proteome.

Nature communications·2026
Same author

From Virulence to Therapy: T6SS-Derived Antimicrobial Peptides A7 Combats APEC and MRSA Infections.

International journal of molecular sciences·2026
Same author

Anthraquinones derived from soil actinomycetes combat multidrug-resistant Staphylococcus aureus.

Communications biology·2026

Related Experiment Video

Updated: Jun 11, 2026

Investigating Motor Skill Learning Processes with a Robotic Manipulandum
07:52

Investigating Motor Skill Learning Processes with a Robotic Manipulandum

Published on: February 12, 2017

9.0K

Back to reality: differences in learning strategy in a simplified virtual and a real throwing task.

Zhaoran Zhang1, Dagmar Sternad2

  • 1Department of Neuroscience, Mortimer B. Zuckerman Mind Brain Behavior Institute, Columbia University, New York, New York.

Journal of Neurophysiology
|November 4, 2020
PubMed
Summary

Virtual environments are less effective for motor learning than real-world tasks, even when matched. Simplified virtual movements require more practice and exploration for comparable skill acquisition in motor neuroscience and rehabilitation.

Keywords:
noiseskill learningthrowingvariabilityvirtual environment

More Related Videos

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
05:12

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another

Published on: September 18, 2017

547.9K
Behavioral Training Procedures for Head-fixed Virtual Reality in Mice
06:27

Behavioral Training Procedures for Head-fixed Virtual Reality in Mice

Published on: September 6, 2024

1.8K

Related Experiment Videos

Last Updated: Jun 11, 2026

Investigating Motor Skill Learning Processes with a Robotic Manipulandum
07:52

Investigating Motor Skill Learning Processes with a Robotic Manipulandum

Published on: February 12, 2017

9.0K
Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
05:12

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another

Published on: September 18, 2017

547.9K
Behavioral Training Procedures for Head-fixed Virtual Reality in Mice
06:27

Behavioral Training Procedures for Head-fixed Virtual Reality in Mice

Published on: September 6, 2024

1.8K

Area of Science:

  • Motor Neuroscience
  • Rehabilitation Technology
  • Human Movement Science

Background:

  • Virtual environments (VEs) offer controlled sensorimotor conditions for motor neuroscience and rehabilitation.
  • Previous studies often assess performance within VEs but not its real-world validity.
  • The transferability of skills learned in VEs to real-world scenarios remains a critical question.

Purpose of the Study:

  • To compare human throwing performance in a precisely matched real-world environment and a virtual environment.
  • To investigate whether virtual environment performance accurately represents real-world motor behavior.
  • To analyze the learning process and movement variability in both environments.

Main Methods:

  • Comparison of throwing accuracy and precision between a real-world task and a simplified virtual reality task.
  • Precise matching of task parameters between the virtual and real environments.
  • Decomposition of movement variability into deterministic and stochastic components using the tolerance-noise-covariation method.

Main Results:

  • Throwing accuracy and precision were significantly worse in the virtual environment initially, despite simplified movements.
  • Real-world task performance improved faster, reaching similar success rates and error levels after 3 practice days.
  • Movement variability analysis revealed distinct learning stages: higher tolerance and exploration in the virtual environment, and more covariation and noise (fine-tuning) in the real environment.

Conclusions:

  • Simplified virtual environments may require more familiarization and exploration than initially assumed.
  • The findings suggest caution in using VEs for research and rehabilitation due to potential challenges in skill transfer.
  • Real-world tasks, with fewer constraints, may allow for more adaptive strategies like modifying the solution manifold for improved learning.