Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Facial Feedback Hypothesis01:24

Facial Feedback Hypothesis

426
Charles Darwin proposed that facial expressions are an evolutionary adaptation for communication. He argued that these expressions are not influenced by culture but are universal across species. For example, a snarling expression with exposed teeth signals a threat in many animals, including humans. Darwin also suggested that displaying an emotion can intensify the feeling. Smiling, for example, could enhance one's sense of happiness. This idea laid the foundation for understanding the role...
426
Nonconscious Mimicry01:13

Nonconscious Mimicry

5.0K
Nonconscious mimicry occurs when individuals alter their mannerisms to match the behaviors and expressions of those nearby, without intention.
5.0K
Impression Management Techniques IV: Altercasting01:14

Impression Management Techniques IV: Altercasting

101
Altercasting is a strategic communication technique in which an individual imposes a specific identity or social role onto another person to influence their behavior and shape the interaction. By presuming a role—such as “responsible leader” or “patient person”—altercasting encourages the target to conform to that identity, often aligning their behavior with the expectations associated with the role. The power of this tactic lies in its subtlety; once a role...
101
Impression Management Techniques I: Managing Appearances01:29

Impression Management Techniques I: Managing Appearances

100
Appearance is a multidimensional aspect of self-presentation that encompasses observable attributes such as clothing, grooming, speech, and nonverbal behavior. These elements are often strategically managed to align with socially constructed expectations in different settings. For instance, individuals tailor their appearance during job interviews, social gatherings, or athletic events to meet the perceived norms of those environments.Contextual Adaptation and Social SignalsThe research...
100
Muscles for Facial Expressions01:14

Muscles for Facial Expressions

4.1K
The craniofacial muscles are a collection of approximately 20 thin skeletal muscles situated beneath the skin of the face and scalp. These muscles, primarily responsible for the vast array of human facial expressions, originate from the bones or fibrous structures of the skull and extend outwards to connect with the skin. While most skeletal muscles in the body are enveloped in thick fascia, facial muscles generally have a more delicate fascial covering, with the buccinator muscle being a...
4.1K
Modeling and Similitude01:12

Modeling and Similitude

469
Scaled modeling is a fundamental technique in engineering, enabling the study of large and complex systems by creating smaller, manageable replicas that recreate critical characteristics of the original. In hydrology and civil infrastructure, for example, scaled models of dams help analyze water flow, turbulence, and pressure. This method allows for accurate predictions of real-world behavior within a controlled environment, significantly reducing the cost and time involved in full-scale...
469

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

From tradition to nutrition: wild and cultivated Aymara food plants as sustainable resources in the Andean neotropics of Bolivia.

Frontiers in nutrition·2026
Same author

Advancing AI for multi-omics and clinical data integration in basic and translational cancer research.

Nature reviews. Cancer·2026
Same author

Multi-WIM Paradigm: Comparing Urban Planning Variants with Worlds-in-Miniature.

IEEE transactions on visualization and computer graphics·2026
Same author

DNA methylation cooperates with genomic alterations during non-small cell lung cancer evolution.

Nature genetics·2025
Same author

From ageing clocks to human digital twins in personalising healthcare through biological age analysis.

NPJ digital medicine·2025
Same author

Comment Analyzer: A Tool for Analyzing Comment Sets and Thread Structures of News Articles.

IEEE transactions on visualization and computer graphics·2025
Same journal

MesoSplats: Texture Synthesis with Gaussian Splatting.

IEEE transactions on visualization and computer graphics·2026
Same journal

GLLA: A Unified Force-Directed Graph Layout Framework Supporting Local Adjustments.

IEEE transactions on visualization and computer graphics·2026
Same journal

Multi-Perception Crowd: Learning to combine entity and implicit perception for diverse crowd simulation.

IEEE transactions on visualization and computer graphics·2026
Same journal

Hiding in Plain Sight: Camouflaging Real-world Objects.

IEEE transactions on visualization and computer graphics·2026
Same journal

RTF2Mesh: Restricted Tangent Face Based Mesh Compression With Neural Displacement Fields.

IEEE transactions on visualization and computer graphics·2026
Same journal

Practical Occluder Generation for Mobile Games.

IEEE transactions on visualization and computer graphics·2026
See all related articles

Related Experiment Video

Updated: Dec 1, 2025

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
06:53

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

Published on: March 1, 2017

13.6K

Output-Sensitive Avatar Representations for Immersive Telepresence.

Adrian Kreskowski, Stephan Beck, Bernd Froehlich

    IEEE Transactions on Visualization and Computer Graphics
    |November 11, 2020
    PubMed
    Summary
    This summary is machine-generated.

    This study introduces an efficient system for 3D video avatars in virtual environments. It significantly reduces reconstruction, network, and rendering costs for immersive telepresence.

    More Related Videos

    Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality
    10:14

    Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality

    Published on: May 10, 2024

    1.5K
    Photorealistic Learned Landscapes for Augmented Reality
    06:54

    Photorealistic Learned Landscapes for Augmented Reality

    Published on: June 27, 2025

    510

    Related Experiment Videos

    Last Updated: Dec 1, 2025

    Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
    06:53

    Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

    Published on: March 1, 2017

    13.6K
    Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality
    10:14

    Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality

    Published on: May 10, 2024

    1.5K
    Photorealistic Learned Landscapes for Augmented Reality
    06:54

    Photorealistic Learned Landscapes for Augmented Reality

    Published on: June 27, 2025

    510

    Area of Science:

    • Computer Vision
    • Computer Graphics
    • Human-Computer Interaction

    Background:

    • Distributed virtual environments require efficient methods for real-time 3D avatar representation.
    • Existing systems often face challenges with high bandwidth and computational costs for 3D reconstruction and rendering.

    Purpose of the Study:

    • To design and implement a system for output-sensitive reconstruction, transmission, and rendering of 3D video avatars.
    • To enable efficient immersive telepresence by optimizing avatar data handling.

    Main Methods:

    • Utilizing multiple RGBD sensors for user capture.
    • Implementing a server-side geometry reconstruction system driven by remote viewing feedback.
    • Employing a visibility-aware level-of-detail (LOD) approach for geometry and texture data.

    Main Results:

    • Demonstrated significant reductions in reconstruction times.
    • Achieved substantial decreases in network bandwidth requirements.
    • Showcased reduced round-trip times and rendering costs.

    Conclusions:

    • The proposed system effectively optimizes 3D video avatar processing for distributed virtual environments.
    • Visibility-aware LOD reconstruction is key to improving efficiency in telepresence systems.