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Play Mode Effect of Exergames on Subthreshold Depression Older Adults: A Randomized Pilot Trial
Jinhui Li1,2, Yin-Leng Theng3, Schubert Foo3
1School of Journalism and Communication, Jinan University, Guangzhou, China.
Frontiers in Psychology
|November 16, 2020
Summary
Multiplayer exergames significantly reduced loneliness and subthreshold depression in older adults compared to single-player. This highlights the importance of social interaction in exergaming for mental health.
Area of Science:
- Gerontology
- Mental Health
- Digital Health
Background:
- Subthreshold depression is prevalent in older adults.
- Exergames show promise in alleviating depressive symptoms.
- The impact of play mode on exergames' efficacy requires investigation.
Purpose of the Study:
- To compare the effects of single-player versus multiple-player exergames.
- To determine how play mode influences exergames' impact on older adults with subthreshold depression.
Main Methods:
- A 6-week between-group experiment involving 52 older adults with subthreshold depression.
- Random assignment to either single-player or multiple-player Nintendo Wii Tennis exergames.
- Measurement of depression, social support, and loneliness pre- and post-intervention.
Main Results:
- Multiple-player exergames led to significantly lower loneliness and reduced subthreshold depression compared to single-player.
- Social support levels were not significantly affected by play mode.
- A significant association was found between social support, loneliness, and depression within the exergaming context.
Conclusions:
- Play mode is a crucial factor in the health outcomes of exergames for older adults.
- Multiplayer exergames may offer an optimized approach to leveraging exergames for antidepressant effects in the elderly.
- Further research can explore optimizing exergames for improved mental well-being in older populations.

