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Updated: Nov 29, 2025

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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
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What Have Games Got to Do with Me?
Valerie McCutcheon1, George Bray2
1Information Services, University of Glasgow, Glasgow, Scotland, G12 8QE, UK.
Patterns (New York, N.Y.)
|November 18, 2020
Summary
Work-based games can effectively impart job-specific knowledge, moving beyond mere distraction. These engaging tools facilitate learning through observation and interaction, proving beneficial for employee development.
Area of Science:
- Workplace learning and development
- Educational technology
- Game-based learning
Background:
- The efficacy of work-based games in professional development is often debated.
- Initial skepticism surrounds the potential of games to impart substantial work-specific knowledge.
- This opinion piece addresses the value proposition of gamification in the workplace.
Discussion:
- Work-based games offer a dynamic platform for skill acquisition.
- Learning occurs through active engagement, observation, and social interaction within the game environment.
- The enjoyment factor associated with these games can enhance learner motivation and retention.
Key Insights:
- Gamified learning environments can successfully transfer work-specific knowledge.
- Observational and interactive learning are key mechanisms within work-based games.
- Positive user experience correlates with effective knowledge acquisition.
Outlook:
- Further research into optimizing game design for diverse learning objectives is warranted.
- Integration of work-based games into formal training programs is a promising avenue.
- The future of professional development may increasingly incorporate engaging, game-based methodologies.
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