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Scattering And Absorption of Light in Planetary Regoliths
Published on: July 1, 2019
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Adaptive volumetric light and atmospheric scattering.
Tan Shihan1, Zhang Jianwei1, Lin Yi1
1The National Key Laboratory of Fundamental Science on Synthetic Vision, Sichuan University, Chengdu, Sichuan province, China.
Plos One
|November 18, 2020
Summary
This study introduces an adaptive sampling framework for flight simulators, enhancing realism and immersion through efficient atmospheric scattering and volumetric lighting techniques. The new methods improve visual fidelity in real-time simulations.
Area of Science:
- Computer Graphics
- Real-time Rendering
- Scientific Visualization
Background:
- Flight simulators require high levels of visual realism for immersion.
- Real-time rendering of atmospheric scattering and volumetric light presents significant computational challenges.
Purpose of the Study:
- To develop an adaptive sampling framework for real-time atmospheric scattering and volumetric light in flight simulators.
- To enhance immersion and realism in flight simulation environments.
Main Methods:
- The framework employs a two-level adaptive sampling strategy based on camera distance.
- Key techniques include epipolar sampling (ES), visible factor culling (VFC), and interactive participating media density estimating (IPMDE).
- Optimizations utilize lookup tables and 3D volumetric textures for parallel computation of media density and scattering coefficients.
Main Results:
- The proposed architecture achieves enhanced realism and a greater sense of reality in real-time.
- The adaptive sampling reduces computational load while maintaining visual quality.
- Epipolar sampling and VFC efficiently handle distant terrain and occluded samples.
Conclusions:
- The developed framework is highly suitable for flight simulators, significantly improving visual fidelity.
- The adaptive sampling approach offers a balance between performance and realism for complex lighting effects.
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