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Updated: Nov 29, 2025

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Upper limb rehabilitation interventions using virtual reality for people with multiple sclerosis: A systematic review
Amy Webster1, Matthieu Poyade2, Scott Rooney1
1School of Health and Life Sciences, Glasgow Caledonian University, Cowcaddens Road, Glasgow, G4 0BA, UK.
Virtual Reality (VR) shows promise for improving upper limb (UL) function in multiple sclerosis (MS) patients. However, more research is needed to determine the most effective VR approaches for UL rehabilitation.
Area of Science:
- Neurorehabilitation
- Biomedical Engineering
- Physical Therapy
Background:
- Multiple sclerosis (MS) significantly impacts motor function, particularly in the upper limb (UL).
- Virtual Reality (VR) based interventions are emerging as a popular rehabilitation strategy for MS.
- Research specifically on VR for MS upper limb rehabilitation remains limited.
Purpose of the Study:
- To review the efficacy of VR interventions on upper limb (UL) function in individuals with multiple sclerosis (MS).
- To assess whether different types of VR interventions yield varying effects on UL function in MS patients.
Main Methods:
- A systematic literature search was conducted across five major scientific databases.
- Keywords included terms related to multiple sclerosis (MS), Virtual Reality (VR), and upper limb (UL) function.
- Ten relevant studies were identified and included in the review.
Main Results:
- Included studies utilized diverse VR technologies and combined approaches (robotics, electrical stimulation, occupational therapy).
- Significant improvements in UL function were observed in several studies using measures like the Nine Hole Peg Test and Fugl-Meyer Assessment.
- Conflicting results exist regarding VR's superiority over conventional rehabilitation methods.
Conclusions:
- Evidence suggests VR can be effective for improving UL motor function in MS.
- There is no clear consensus on the most effective VR approaches, optimal duration, or intensity.
- Further investigation is needed, particularly into the efficacy of immersive VR interventions for MS UL rehabilitation.
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