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Word learning from a tablet app: Toddlers perform better in a passive context
Lena Ackermann1,2, Chang Huan Lo3, Nivedita Mani1,2
1Psychology of Language Department, University of Göttingen, Göttingen, Germany.
Children's active choices in tablet learning games did not improve word recognition compared to passive learning. Task design is crucial for effective educational apps for young children.
Area of Science:
- Developmental Psychology
- Educational Technology
- Child Learning
Background:
- Rapid growth of children's apps on tablets, often without effectiveness testing.
- Concerns about factors influencing learning from touchscreen devices.
- The 'video deficit' hypothesis suggests passive viewing yields less learning than live interaction.
Purpose of the Study:
- To investigate if 2- to 4-year-olds benefit from actively choosing learning content on tablets.
- To examine the impact of active versus passive engagement in a digital word learning task.
Main Methods:
- Two touchscreen experiments involving 2- to 4-year-old children.
- Active participants chose objects for word learning; yoked passive participants received the same objects.
- Recognition of learned word-object associations was assessed using different tasks.
Main Results:
- In Experiment 1, passive learning led to better performance than active learning.
- Experiment 2 replicated this in Malay-speaking children, with no significant differences in learning or recognition using a looking-time measure.
- Active tasks may incur performance costs, suggesting no consistent benefits for active touchscreen learning.
Conclusions:
- The design of touchscreen-based learning tasks significantly impacts children's performance.
- Active learning does not always yield systematic benefits in digital word learning for young children.
- Educational app developers must rigorously evaluate designs, considering factors that may hinder learning.
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