Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Three-Dimensional Force System01:30

Three-Dimensional Force System

2.6K
In mechanical engineering, a three-dimensional force system is a system of forces acting in three dimensions, with forces applied along the x, y, and z coordinate axes. The three-dimensional force system is an important concept in mechanical engineering, as it allows engineers to understand and analyze the behavior of objects and structures in three dimensions. By understanding the forces acting on a system, engineers can design more efficient and effective mechanical systems that can withstand...
2.6K
Two-Dimensional Force System01:20

Two-Dimensional Force System

1.5K
A two-dimensional system in mechanical engineering involves the analysis of motion and forces in a plane. A two-dimensional force vector can be resolved into its components as:
1.5K
Design Example: Resistive Touchscreen01:14

Design Example: Resistive Touchscreen

584
A device engineer plays a crucial role in designing user interfaces for mobile devices. One such interface is the resistive touchscreen, which fundamentally consists of two metallic layers: a flexible upper layer and a rigid lower layer, separated by a narrow gap. The high resistance between these two layers is a key characteristic of this design.
When a user touches the screen, the two layers make contact at a specific point known as the touchpoint. This contact reduces the resistance between...
584
Curvilinear Motion: Rectangular Components01:23

Curvilinear Motion: Rectangular Components

907
Curvilinear motion characterizes the movement of a particle or object along a curved path, notably evident when envisioning a car navigating a winding road. If the car starts at point A, its position vector is established within a fixed frame of reference, where the ratio of the position vector to its magnitude signifies the unit vector pointing in the position vector's direction.
As the car advances, its position evolves over time. Quantifying the car's velocity involves computing the...
907
Three-Dimensional Force System:Problem Solving01:30

Three-Dimensional Force System:Problem Solving

1.2K
A three-dimensional force system refers to a scenario in which three forces act simultaneously in three different directions. This type of problem is commonly encountered in physics and engineering, where it is necessary to calculate the resultant force on the system, which can then be used to predict or analyze the behavior of the object or structure under consideration.
To solve a three-dimensional force system, first resolve each force into its respective scalar components. Do this using...
1.2K
Curvilinear Motion: Normal and Tangential Components01:27

Curvilinear Motion: Normal and Tangential Components

657
When a car traverses a curved road, its motion can be elucidated by breaking it down into tangential and normal components. The car-centric coordinates attached to the vehicle move with it.
The positive direction of the t-axis aligns with the increasing position of the car along the curved path, denoted by the unit vector ut. Simultaneously, the n-axis, perpendicular to the t-axis, dissects the curved path into differential arc segments, each forming the arc of a circle with a radius of...
657

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Quantum Trajectory Separation and Attosecond Mapping in Liquid High-Harmonic Generation.

Physical review letters·2026
Same author

Impact of professional identity on learning engagement among English majors: the chain mediating role of core self-evaluation and critical thinking.

Frontiers in psychology·2026
Same author

Design and Validation of a Compact Concentric-Tube Robot for Percutaneous Nephrolithotomy.

IEEE transactions on medical robotics and bionics·2025
Same author

Additive-Regulated Favorable Electrical Double Layer Facilitates the Trade-Off Between Kinetics and Reversibility for High-Performance Aqueous Zn Ion Battery.

Small (Weinheim an der Bergstrasse, Germany)·2025
Same author

SLAM-based Breast Reconstruction System for Surgical Guidance Using a Low-Cost Camera.

IEEE transactions on medical robotics and bionics·2025
Same author

Transcriptomic and Metabolomic Explanation of the Interaction between Soybean and Root Rot Caused by <i>Fusarium tricinctum</i>.

Journal of agricultural and food chemistry·2025

Related Experiment Video

Updated: Nov 26, 2025

Applying Incongruent Visual-Tactile Stimuli during Object Transfer with Vibro-Tactile Feedback
05:43

Applying Incongruent Visual-Tactile Stimuli during Object Transfer with Vibro-Tactile Feedback

Published on: May 23, 2019

5.7K

Addendum to "Dimensional Reduction for 6D Vibrotactile Display".

Ruisi Zhang, Trevor J Schwehr, Jake J Abbott

    IEEE Transactions on Haptics
    |December 8, 2020
    PubMed
    Summary
    This summary is machine-generated.

    This study refines a model for vibrotactile stimuli, ensuring positive semidefinite weighting for better generalization. The improved model requires fewer parameters to map complex haptic interactions.

    More Related Videos

    A Vibrotactile Feedback Device for Seated Balance Assessment and Training
    09:13

    A Vibrotactile Feedback Device for Seated Balance Assessment and Training

    Published on: January 20, 2019

    6.6K
    Visualization Method for Proprioceptive Drift on a 2D Plane Using Support Vector Machine
    07:05

    Visualization Method for Proprioceptive Drift on a 2D Plane Using Support Vector Machine

    Published on: October 27, 2016

    9.4K

    Related Experiment Videos

    Last Updated: Nov 26, 2025

    Applying Incongruent Visual-Tactile Stimuli during Object Transfer with Vibro-Tactile Feedback
    05:43

    Applying Incongruent Visual-Tactile Stimuli during Object Transfer with Vibro-Tactile Feedback

    Published on: May 23, 2019

    5.7K
    A Vibrotactile Feedback Device for Seated Balance Assessment and Training
    09:13

    A Vibrotactile Feedback Device for Seated Balance Assessment and Training

    Published on: January 20, 2019

    6.6K
    Visualization Method for Proprioceptive Drift on a 2D Plane Using Support Vector Machine
    07:05

    Visualization Method for Proprioceptive Drift on a 2D Plane Using Support Vector Machine

    Published on: October 27, 2016

    9.4K

    Area of Science:

    • Haptic Perception and Human-Computer Interaction
    • Robotics and Control Systems
    • Sensory Neuroscience

    Background:

    • Previous research established a quadratic weighting function for mapping six-dimensional (6D) vibrotactile stimuli to one-dimensional (1D) representations.
    • The prior model lacked a positive semidefinite constraint, limiting its generalizability to diverse 6D haptic inputs.

    Purpose of the Study:

    • To incorporate a positive semidefinite constraint into the vibrotactile stimulus weighting function.
    • To develop a more robust and generalizable model for predicting haptic interaction point (HIP) stimulus mapping.
    • To simplify the model by reducing the number of required parameters.

    Main Methods:

    • Reanalyzing the original dataset with the incorporation of a positive semidefinite constraint.
    • Developing and fitting a positive semidefinite weighting function to new stylus data at specific excitation frequencies.
    • Utilizing a precision pen-hold grasp for stylus interaction with a kinesthetic haptic interface.

    Main Results:

    • The refined model requires as few as four independent parameters to accurately describe the vibrotactile stimulus coupling.
    • The new model features one fewer coupling term compared to the previously proposed function.
    • The positive semidefinite constraint significantly enhances the model's ability to generalize across different 6D inputs.

    Conclusions:

    • A positive semidefinite weighting function provides a more accurate and generalizable model for mapping 6D vibrotactile stimuli.
    • The simplified model with fewer parameters offers practical advantages for real-time haptic feedback systems.
    • This work advances the understanding of sensory encoding in human-computer interaction through haptic interfaces.