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Are Active Video Games Effective at Eliciting Moderate-Intensity Physical Activity in Children, and Do They Enjoy
Kambiz Norozi1,2,3,4,5, Robert Haworth1,2, Adam A Dempsey1,2
1Department of Pediatrics, Western University, London, Ontario, Canada.
CJC Open
|December 11, 2020
Summary
Active video games (AVGs) can promote moderate physical activity (PA) in children and are enjoyable. However, most popular games lack active components, highlighting a need for policy changes to combat sedentary lifestyles.
Area of Science:
- Pediatric Exercise Science
- Game Design and Human-Computer Interaction
- Public Health and Sedentary Behavior
Background:
- Children's sedentary behavior remains high despite physical activity (PA) guidelines, with significant time spent on video games.
- Some video games incorporate physically active components, offering a potential avenue for increasing children's PA.
- Research is needed to evaluate the PA intensity and engagement of these active video games (AVGs).
Purpose of the Study:
- To determine if active video games (AVGs) can elicit at least moderate physical activity (PA) in children.
- To identify key game design elements that promote active gameplay.
- To assess children's enjoyment and engagement with AVGs.
Main Methods:
- Twenty children (8-16 years) underwent cardiopulmonary exercise testing to establish heart rate (HR) thresholds for moderate and vigorous PA.
- Participants played two distinct AVGs, with gameplay time above PA HR thresholds recorded.
- Gameplay elements influencing active play were identified, alongside questionnaire data on PA, game engagement, and experience.
Main Results:
- The AVGs Dance Central Spotlight and Kung-Fu for Kinect achieved at least moderate PA for 54.3% and 87.8% of gameplay time, respectively.
- Key design elements for effective AVGs included full-body movements, player autonomy, and self-efficacy.
- While enjoyable, children preferred their favorite non-AVG games over the tested AVGs.
Conclusions:
- Active video games (AVGs) can effectively provide moderate physical activity (PA) and are perceived as enjoyable by children.
- The majority of popular video games lack active components, contributing to children's sedentary lifestyles.
- Policy interventions, including a PA rating system for video games, are recommended to encourage active gaming.
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