Related Experiment Video
Updated: Nov 26, 2025

05:32
Comparing Eye-tracking Data of Children with High-functioning ASD, Comorbid ADHD, and of a Control Watching Social Videos
Published on: December 7, 2018
9.3K
Guess What?: Towards Understanding Autism from Structured Video Using Facial Affect.
Haik Kalantarian1, Peter Washington1, Jessey Schwartz1
1Department of Pediatrics, Stanford University, Stanford, CA USA.
Journal of Healthcare Informatics Research
|December 14, 2020
Summary
A new mobile game, Guess What?, helps collect video data from children with Autism Spectrum Disorder (ASD). This technology enables at-home emotion and engagement measurement for research and potential therapies.
Area of Science:
- Pediatric neurology
- Computational psychology
- Human-computer interaction
Background:
- Autism Spectrum Disorder (ASD) affects 1 in 59 children in the US.
- Current diagnostic and care delivery methods for ASD face challenges, necessitating innovative approaches.
- Mobile tools and wearable devices offer potential for out-of-clinic interventions and research.
Purpose of the Study:
- To present a mobile game, "Guess What?", for acquiring structured video data from children with ASD.
- To apply face tracking and emotion recognition to analyze behavioral data.
- To demonstrate the quantification of engagement and facial affect for future therapeutic applications.
Main Methods:
- Development of a mobile charades-style game, "Guess What?", for data acquisition.
- Utilizing face tracking and emotion recognition algorithms on acquired video data.
- Analyzing facial affect in response to game prompts to measure engagement.
Main Results:
- The "Guess What?" game successfully acquired structured, emotive video data from children with ASD.
- Real-time image processing algorithms effectively quantified engagement and facial affect.
- Specific game prompts and categories were identified as most effective for eliciting diverse emotions.
Conclusions:
- The "Guess What?" system demonstrates efficacy in deriving emotive video data from children with ASD via a gamified mobile platform.
- This approach represents a significant first step towards at-home screenings and outcome measures for ASD.
- The findings support the potential of mobile technology for advancing behavioral disease research and therapies for ASD.
Related Concept Videos
Autism Spectrum Disorder
708
Autism spectrum disorder (ASD) is a neurodevelopmental condition marked by persistent deficits in social communication and interaction alongside restrictive and repetitive behaviors or interests. ASD is sometimes accompanied by intellectual impairment.
These core symptoms manifest differently among individuals, ranging from mild to severe. The disorder's complexity extends beyond its clinical presentation, encompassing a diverse range of biological, cognitive, and sociocultural influences.
These core symptoms manifest differently among individuals, ranging from mild to severe. The disorder's complexity extends beyond its clinical presentation, encompassing a diverse range of biological, cognitive, and sociocultural influences.
708
Modeling in Therapy
252
Modeling, a key technique in therapy, uses observational learning to help clients acquire and practice new skills by watching therapists demonstrate desired behaviors. This approach, rooted in Albert Bandura's concept of vicarious learning, plays a significant role in therapeutic interventions for various psychological conditions, including social anxiety, ADHD, and depression.
Participant Modeling
Participant modeling involves therapists demonstrating calm and effective behaviors in...
Participant Modeling
Participant modeling involves therapists demonstrating calm and effective behaviors in...
252
Facial Feedback Hypothesis
408
Charles Darwin proposed that facial expressions are an evolutionary adaptation for communication. He argued that these expressions are not influenced by culture but are universal across species. For example, a snarling expression with exposed teeth signals a threat in many animals, including humans. Darwin also suggested that displaying an emotion can intensify the feeling. Smiling, for example, could enhance one's sense of happiness. This idea laid the foundation for understanding the role...
408
Automatic Processing and Automatic Social Behavior
121
Automatic processing refers to the cognitive operations that occur without conscious intent or awareness, playing a fundamental role in shaping social cognition and behavior. These processes enable individuals to navigate complex social environments efficiently by relying on mental shortcuts and pre-existing knowledge structures known as schemas. One of the most influential mechanisms underlying automatic processing is priming, which subtly activates mental representations through exposure to...
121

