Virtual reality rehabilitation in children with brain injury: a randomized controlled trial

Ja Young Choi1,2, Sook-Hee Yi3, Lijuan Ao4

  • 1Department of Rehabilitation Medicine, Chungnam National University College of Medicine, Daejeon, Korea.

Insights

Virtual reality rehabilitation using wearable sensors significantly improved upper-limb function in children with brain injury. This system enhanced dexterity and daily living activities, especially in those with severe motor impairments.

Area of Science:

  • Pediatric Rehabilitation
  • Neurorehabilitation
  • Biomedical Engineering

Background:

  • Brain injury in children, including cerebral palsy, often impairs upper-limb function.
  • Traditional occupational therapy provides benefits but may have limitations in engagement and intensity.
  • Innovative rehabilitation technologies are needed to enhance motor recovery.

Purpose of the Study:

  • To evaluate the efficacy of a virtual reality (VR) rehabilitation system with wearable multi-inertial sensors for improving upper-limb function in children with brain injury.
  • To compare the VR intervention combined with occupational therapy against conventional occupational therapy alone.

Main Methods:

  • A multicentre, single-blind, randomized controlled trial involving 80 children (aged 3-16 years) with brain injury.
  • Intervention group: 30 minutes VR + 30 minutes occupational therapy.
  • Control group: 60 minutes occupational therapy, for 20 sessions over 4 weeks.
  • VR system utilized games with wearable inertial sensors for wrist and forearm movements.
  • Outcome measures included the Melbourne Assessment of Unilateral Upper Limb Function-2 (MA-2), Upper Limb Physician's Rating Scale, Pediatric Evaluation of Disability Inventory Computer Adaptive Test, and 3D motion analysis.

Main Results:

  • Both groups showed significant improvement post-treatment.
  • The VR group demonstrated superior improvements in upper-limb dexterity (MA-2 scores), activities of daily living performance, and forearm supination (kinematic analysis, p<0.05).
  • Children with more severe motor impairments in the VR group experienced greater functional gains.

Conclusions:

  • The VR rehabilitation system, featuring wearable inertial sensors for intensive, interactive, and repetitive motor training, is effective for children with brain injury.
  • VR rehabilitation offers advantages over conventional therapy in enhancing dexterity, daily function, and active forearm supination.
  • VR therapy shows particular promise for children with more significant motor deficits.
Abstract

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