Related Experiment Video
Updated: Nov 23, 2025

09:26
Combining Augmented Reality and 3D Printing to Display Patient Models on a Smartphone
Published on: January 2, 2020
18.8K
3D Curve Creation on and Around Physical Objects With Mobile AR
IEEE Transactions on Visualization and Computer Graphics
|January 5, 2021
Summary
This study enhances mobile Augmented Reality (AR) 3D drawing by addressing tracking errors. It introduces a system for natural 3D curve creation and correction using smartphones as 3D pens.
Area of Science:
- Computer Vision
- Human-Computer Interaction
- Augmented Reality
Background:
- Mobile Augmented Reality (AR) enables 3D curve creation using smartphones as 3D pens, leveraging motion tracking technologies like Visual Inertial Odometry.
- Tracking robustness issues, such as camera occlusion and textureless environments, hinder precise 3D curve creation in AR, especially during close object interaction.
Purpose of the Study:
- To investigate and minimize tracking errors in mobile AR applications involving 3D curve creation with physical objects.
- To develop a natural interaction system for direct 3D drawing and correction in mobile AR.
Main Methods:
- Conducted an elicitation study focusing on input points and phone grip strategies.
- Performed a quantitative study to analyze tracking errors during mobile AR interactions.
- Developed and evaluated a novel system for direct 3D drawing and interactive error correction in AR.
Main Results:
- Identified key factors influencing tracking accuracy during close interaction between mobile devices and physical objects.
- The proposed system effectively enables direct 3D drawing and interactive correction of 3D curves with reduced tracking errors.
- Demonstrated the system's utility in practical applications like in-situ 3D drawing and direct 3D measurement.
Conclusions:
- The developed system significantly improves the naturalness and accuracy of 3D curve creation in mobile AR.
- This research addresses critical challenges in mobile AR interaction, paving the way for more robust and intuitive AR experiences.
- The findings are valuable for advancing mobile AR applications requiring precise 3D spatial interaction and data capture.
Related Concept Videos
Design Example: Setting a Curve Using Design Data
150
Designing and plotting a curve using field data requires precise calculations and execution. A horizontal curve with a radius of 200 meters and an intersection angle of 20 degrees is established using the method of perpendicular offsets from the long chord. The long chord, which spans between the curve's endpoints, is calculated to be 69.46 meters in length. To maintain accuracy in plotting, intervals of 3 meters are selected along the chord.The engineer determines the offset distances for each...
150
Introduction to Vertical Curves
333
Vertical curves are parabolic transitions that connect different grades on highways and railroads, ensuring a smooth alignment between back and forward tangents. The back tangent represents the initial grade, while the forward tangent defines the subsequent grade. These curves can be symmetrical, with equal tangent lengths, or nonsymmetrical, with varying lengths. The key points defining a vertical curve include the Point of Vertical Intersection (P.V.I.), where the tangents meet; the Point of...
333
Introduction to Horizontal Curves
392
Horizontal curves are essential in highway and railroad design, ensuring smooth and safe transitions between straight path segments, or tangents. These curves allow vehicles to maintain speed without abrupt changes, minimizing accidents and improving travel efficiency.A horizontal curve is typically defined by its geometric relationship to two tangents that meet at an intersection point (P.I.), where a simple curve is introduced to connect them. The back tangent refers to the initial tangent...
392
Curvilinear Motion: Rectangular Components
895
Curvilinear motion characterizes the movement of a particle or object along a curved path, notably evident when envisioning a car navigating a winding road. If the car starts at point A, its position vector is established within a fixed frame of reference, where the ratio of the position vector to its magnitude signifies the unit vector pointing in the position vector's direction.
As the car advances, its position evolves over time. Quantifying the car's velocity involves computing the...
As the car advances, its position evolves over time. Quantifying the car's velocity involves computing the...
895
Sight Distance in a Vertical Curve
209
Sight distance on vertical curves is critical in roadway design. It ensures drivers can see far enough ahead to identify and respond to hazards effectively. This directly impacts safety, driver comfort, and the overall efficiency of the transportation network.Vertical curves are classified into crest and sag curves based on their geometry. For crest curves, sight distance is determined by the line of sight between a driver's eye and a small object on the road's surface. Design parameters for...
209
Virtual Work for a System of Connected Rigid Bodies
576
Virtual work is a powerful method used to solve problems involving several connected rigid bodies. When the system is in equilibrium, virtual work is zero. This allows the calculation of the resulting forces when a system undergoes a virtual displacement. When attempting to analyze such a system, first, use a free-body diagram, where an independent coordinate represents the configuration of the links, and mark its deflected position resulting from the positive virtual displacement.
Next,...
Next,...
576

