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Related Experiment Video

Updated: Nov 19, 2025

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
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Avatar Embodiment. Towards a Standardized Questionnaire.

Mar Gonzalez-Franco1, Tabitha C Peck2

  • 1Microsoft Research, Redmond, WA, United States.

Frontiers in Robotics and AI
|January 27, 2021
PubMed
Summary
This summary is machine-generated.

Virtual reality users can feel embodied in avatars, experiencing a sense of ownership and agency. This study proposes a standardized questionnaire to measure the degree of embodiment in virtual reality experiences.

Keywords:
avatarsbody ownership illusionembodimentquestionnairesvirtual reality

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Area of Science:

  • Human-Computer Interaction
  • Virtual Reality Studies
  • Cognitive Psychology

Background:

  • Users in virtual reality (VR) can embody first-person avatars, leading to a sense of body ownership and agency.
  • This embodiment illusion is robust, even with avatar characteristics differing from the user's own body.
  • Embodiment is crucial for social VR experiences and influences user attitudinal, social, perceptual, and behavioral effects.

Purpose of the Study:

  • To review existing questionnaires measuring embodiment in virtual reality.
  • To propose a standardized 25-question embodiment questionnaire based on prevalent literature.
  • To encourage consistent measurement of embodiment in future VR research.

Main Methods:

  • Literature review of questionnaires used in virtual reality embodiment studies.
  • Identification of 25 prevalent questions across existing instruments.
  • Proposal of a new, standardized embodiment questionnaire.

Main Results:

  • Existing embodiment questionnaires vary significantly.
  • A consensus on 25 core questions for measuring embodiment has been identified.
  • A standardized questionnaire is proposed to enhance comparability across studies.

Conclusions:

  • The degree of embodiment experienced in VR varies among participants.
  • A standardized questionnaire is needed to reliably assess embodiment.
  • Implementing this questionnaire will facilitate more consistent and comparable research on virtual reality embodiment.