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Avatar Embodiment. Towards a Standardized Questionnaire.
Mar Gonzalez-Franco1, Tabitha C Peck2
1Microsoft Research, Redmond, WA, United States.
Virtual reality users can feel embodied in avatars, experiencing a sense of ownership and agency. This study proposes a standardized questionnaire to measure the degree of embodiment in virtual reality experiences.
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Area of Science:
- Human-Computer Interaction
- Virtual Reality Studies
- Cognitive Psychology
Background:
- Users in virtual reality (VR) can embody first-person avatars, leading to a sense of body ownership and agency.
- This embodiment illusion is robust, even with avatar characteristics differing from the user's own body.
- Embodiment is crucial for social VR experiences and influences user attitudinal, social, perceptual, and behavioral effects.
Purpose of the Study:
- To review existing questionnaires measuring embodiment in virtual reality.
- To propose a standardized 25-question embodiment questionnaire based on prevalent literature.
- To encourage consistent measurement of embodiment in future VR research.
Main Methods:
- Literature review of questionnaires used in virtual reality embodiment studies.
- Identification of 25 prevalent questions across existing instruments.
- Proposal of a new, standardized embodiment questionnaire.
Main Results:
- Existing embodiment questionnaires vary significantly.
- A consensus on 25 core questions for measuring embodiment has been identified.
- A standardized questionnaire is proposed to enhance comparability across studies.
Conclusions:
- The degree of embodiment experienced in VR varies among participants.
- A standardized questionnaire is needed to reliably assess embodiment.
- Implementing this questionnaire will facilitate more consistent and comparable research on virtual reality embodiment.