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Self and Body Part Localization in Virtual Reality: Comparing a Headset and a Large-Screen Immersive Display.

Albert H van der Veer1,2, Matthew R Longo3, Adrian J T Alsmith4

  • 1Max Planck Institute for Biological Cybernetics, Tübingen, Germany.

Frontiers in Robotics and AI
|January 27, 2021
PubMed
Summary
This summary is machine-generated.

Virtual reality (VR) setups affect how people perceive their body parts, but not their sense of self. This study explored body localization in VR, finding consistent self-location despite setup differences.

Keywords:
VR headsetbodily selfbody part locationsbody perceptionlarge-screen immersive displaymultisensory cuesself-consciousnessself-location

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Area of Science:

  • Human-Computer Interaction
  • Virtual Reality Studies
  • Embodied Cognition

Background:

  • Understanding body ownership and localization is crucial for immersive virtual reality (VR) experiences.
  • Previous research has not fully clarified how different VR setups influence precise body part identification.
  • Discrepancies in perceived versus physical body location can impact user experience and interaction fidelity.

Purpose of the Study:

  • To investigate how participants localize their bodies and specific body parts within two distinct virtual reality (VR) environments: a VR headset and a large-screen immersive display (LSID).
  • To determine if the VR setup influences the perceived location of self and body parts.
  • To compare self-localization in VR with a traditional body template task.

Main Methods:

  • Participants used a virtual pointer to indicate their location and the location of various body parts in both VR headset and LSID conditions.
  • Distance errors in pointing to body parts were analyzed across the two VR setups.
  • Self-location was assessed based on the perceived body map derived from body part pointing data.
  • A paper-and-pencil body template task was conducted outside VR for comparison.

Main Results:

  • Pointing accuracy to body parts varied by VR setup, with greater distortions for feet, knees, and head in the VR headset.
  • Participants generally pointed to their face, torso, and limbs when indicating 'self' within the perceived body map across VR conditions.
  • No significant difference was found in self-location based on the perceived body across VR setups, although physical body measurements showed differences.
  • The traditional body template task showed a preference for pointing to the upper torso.

Conclusions:

  • Virtual reality setups influence the perceived location of specific body parts but do not significantly alter the perceived sense of self.
  • The perceived body map in VR is more consistent across different immersive technologies than the precise physical localization of individual body parts.
  • Findings suggest that while VR can distort body part perception, the core sense of self-location remains robust within these environments.