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Gestalt principles provide a framework for understanding how humans perceive objects as unified wholes within their context. These principles are essential in explaining the cognitive processes that make sense of complex visual stimuli by organizing them into coherent groups. One fundamental principle is proximity, which posits that objects located close to each other are perceived as a collective group. For instance, when dots are positioned near one another, the visual system interprets them...
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Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
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The virtual and the physical: two frames of mind.

Bilge Mutlu1

  • 1Department of Computer Sciences, University of Wisconsin-Madison, Madison, WI 53706, USA.

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|February 4, 2021
PubMed
Summary

Virtual and physical agents, though technologically similar, create different user mindsets. This distinction impacts interaction, engagement, and outcomes, necessitating tailored design approaches for each embodiment.

Area of Science:

  • Human-Computer Interaction
  • Artificial Intelligence
  • Cognitive Science

Background:

  • Virtual and physical agents share core technologies for perception, planning, and interaction.
  • Traditionally, designers view these embodiments as interchangeable, prioritizing application demands.
  • This interchangeability overlooks fundamental differences in user experience and interaction dynamics.

Purpose of the Study:

  • To argue that virtual and physical embodiments create distinct user "frames of mind".
  • To explore how these differing frames influence user expectations, engagement, and interaction outcomes.
  • To identify key mechanisms driving these differences and their design implications.

Main Methods:

  • Analysis of virtual and physical agent interactions through five key mechanisms: situativity, interactivity, agency, proxemics, and believability.
Keywords:
Artificial IntelligenceCognitive NeurosciencePsychologySocial Sciences

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  • Comparative examination of user expectations and engagement patterns across different embodiment types.
  • Delineation of design implications based on the identified differences in user "frames of mind".
  • Main Results:

    • Virtual and physical embodiments elicit fundamentally different user "frames of mind".
    • These differences manifest through distinct interpretations of situativity, interactivity, agency, proxemics, and believability.
    • User expectations, engagement, and interaction outcomes diverge significantly based on embodiment type.

    Conclusions:

    • The choice between virtual and physical embodiments is not merely practical but deeply affects user psychology and interaction.
    • Designers must consider the distinct "frames of mind" evoked by each embodiment.
    • Specific interaction domains are better suited to either virtual or physical agent embodiments for optimal outcomes.