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Applying Learning Analytics to Detect Sequences of Actions and Common Errors in a Geometry Game.
Manuel J Gomez1, José A Ruipérez-Valiente1,2, Pedro A Martínez1
1Faculty of Computer Science, University of Murcia, 30008 Murcia, Spain.
Sensors (Basel, Switzerland)
|February 6, 2021
Summary
This study introduces sequence and process mining metrics for the educational game Shadowspect. These metrics help teachers understand student gameplay for better assessment and personalized learning interventions.
Area of Science:
- Educational Technology
- Learning Analytics
- Game-Based Learning
Background:
- Games offer learning and assessment benefits but face limited classroom adoption.
- Barriers include lack of actionable data and unclear student interaction/learning outcomes.
- Teachers need better insights into gameplay for effective educational integration.
Purpose of the Study:
- To provide teachers with interpretable and actionable sequence and process mining metrics.
- To enhance understanding of student interactions within the geometry game Shadowspect.
- To support teachers in making informed assessments and personalized interventions.
Main Methods:
- Utilized data from the implementation of Shadowspect in U.S. schools.
- Developed and integrated two sequence and process mining metrics.
- Implemented these metrics within an interactive dashboard for teachers.
Main Results:
- The developed metrics offer insights into student action sequences and common errors.
- Teachers can interpret gameplay patterns to understand student learning processes.
- The dashboard facilitates a clearer view of how students engage with the game.
Conclusions:
- Sequence and process mining metrics can bridge the gap in educational game assessment.
- Actionable data empowers teachers to provide targeted support.
- Integrating such metrics enhances the effectiveness of game-based learning in schools.
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