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    Reinforcement learning (RL) precisely identifies virtual reality avatar movement distortion thresholds. This method offers robust detection and handles noisy data better than traditional techniques for personalized virtual experiences.

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    Area of Science:

    • Virtual Reality (VR)
    • Human-Computer Interaction
    • Perception

    Background:

    • Virtual bodies in VR enable diverse applications like perspective-taking and enhanced training.
    • Avatar movement distortion can improve user experience but may break embodiment if excessive.
    • Individual sensitivity to movement distortion varies significantly.

    Purpose of the Study:

    • To propose and validate a Reinforcement Learning (RL) method for accurately determining an individual's distortion detection threshold.
    • To compare the robustness and noise-handling capabilities of the RL method against the adaptive staircase method.

    Main Methods:

    • Utilized Reinforcement Learning (RL) to dynamically adjust and identify the maximum unnoticed avatar movement distortion.
    • Conducted a controlled experiment with human subjects to collect data on distortion perception.
    • Implemented a majority voting system within the RL framework to manage noisy input data.

    Main Results:

    • The RL method determined a more robust detection threshold than the adaptive staircase method.
    • The RL approach was more effective at preventing subjects from detecting distortions below their identified threshold.
    • The RL method demonstrated superior ability to handle noisy input data compared to the adaptive staircase.

    Conclusions:

    • Reinforcement Learning offers an efficient and robust approach to calibrate individual embodiment in VR by precisely identifying distortion thresholds.
    • The RL method's noise-handling capacity is crucial for future applications using physiological signals for real-time calibration.
    • Personalized embodiment calibration can significantly enhance the effectiveness of VR interactions for training, rehabilitation, and other applications.