Adolescent Problem Gaming and Loot Box Purchasing in Video Games: Cross-sectional Observational Study Using

Soichiro Ide1, Miharu Nakanishi2, Syudo Yamasaki2

  • 1Addictive Substance Project, Tokyo Metropolitan Institute of Medical Science, Tokyo, Japan.

JMIR Serious Games
|February 9, 2021
PubMed
Summary

Adolescent loot box purchasing is linked to problem online gaming. Parental loot box buying did not influence this association, suggesting interventions should focus on young gamers.

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