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Suitability and Comparison of Questionnaires Assessing Virtual Reality-Induced Symptoms and Effects and User
Andrej Somrak1, Matevž Pogačnik1, Jože Guna1
1Faculty of Electrical Engineering, University of Ljubljana, Tržaška CESTA 25, 1000 Ljubljana, Slovenia.
Sensors (Basel, Switzerland)
|February 11, 2021
Summary
Quick assessment tools for Virtual Reality-Induced Symptoms and Effects (VRISE) and user experience are needed. The Fast Motion Sickness Score (FMS) and Virtual Reality Neuroscience Questionnaire (VRNQ) are suitable for rapid evaluation.
Area of Science:
- Human-Computer Interaction
- Virtual Reality Technology
- Neuroscience
Background:
- Virtual reality (VR) technology is mature but faces challenges in user adoption due to drawbacks.
- Assessing Virtual Reality-Induced Symptoms and Effects (VRISE) and user experience can be time-consuming.
- There is a need for standardized, reliable, and quick assessment tools for VR.
Purpose of the Study:
- To review, compare, and assess the suitability of existing measures for evaluating VRISE and user experience in VR.
- To develop and validate new assessment tools for VR.
- To identify efficient methods for measuring user responses in VR environments.
Main Methods:
- Developed a first-person VR game with varied scenes and conditions.
- Utilized the Simulator Sickness Questionnaire (SSQ) and Fast Motion Sickness Score (FMS) for VRISE assessment.
- Employed the User Experience Questionnaire (UEQ-S) and a novel Virtual Reality Neuroscience Questionnaire (VRNQ) for user experience and VRISE evaluation.
Main Results:
- The Fast Motion Sickness Score (FMS) and the VRISE section of the VRNQ are suitable for quick VRISE assessment.
- The User Experience section of the VRNQ is effective for assessing user experience.
- FMS and VRNQ questionnaires are shorter, easier to understand, and provide valuable trend and suitability data.
Conclusions:
- FMS and VRNQ offer efficient and suitable methods for assessing VRISE and user experience in VR.
- VRNQ provides crucial cut-offs for appraising VR software suitability.
- These tools address the need for faster and more accessible VR assessment.

