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Published on: December 16, 2010
Psychopathy and violent video game playing: Multiple associations in a juvenile justice system involved sample
Ilma Jahic1, Matt DeLisi1, Michael G Vaughn2
1Department of Sociology and Criminal Justice, Iowa State University, Ames, Iowa, USA.
Abstract:
Violent video game playing is a consistent risk factor for aggression, but research on its psychopathology and trait underpinnings are primarily based on community or university student samples, thus the ecological validity to adjudicated and juvenile justice system-involved youth lacks clarity. This is an important void in the literature because relative to youth in the general population, adjudicated and detained youth evince greater psychopathology, more severe delinquency and violence histories, and clinical psychopathic features. Negative binomial regression models using data from 252 youth in residential placements found that several psychopathic features are significantly associated with violent video gaming. The role of psychopathy operated differently across gender and arrest chronicity, and across models remorselessness emerged as an important correlate. Given the desensitization that can occur with violent video game play, it is of particular concern among delinquent youth with psychopathic personality features.
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