Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on

Shahrul Affendi Ishak1, Rosseni Din1, Umi Azmah Hasran2

  • 1Science, Technology, Engineering, and Mathematics Enculturation Research Centre, Faculty of Education, Universiti Kebangsaan Malaysia, Bangi, Malaysia.

Summary

This study introduces a new input-process-output framework for developing Science, Technology, Engineering, and Mathematics (STEM) digital games. This guideline aims to improve the quality and learning outcomes of STEM game-based learning experiences.

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