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["Health promotion: Is it worth it?" A discussion game for training and practice]
1Fachhochschule Kärnten, Studiengänge Gesundheits- und Pflegemanagement, Feldkirchen in Kärnten, Österreich.
This study introduces a discussion game designed to enhance health promotion by spreading knowledge and addressing implementation challenges. The game effectively disseminates facts, raises awareness, and fosters informed opinions, proving valuable for education and lifelong learning.
Area of Science:
- Health Promotion
- Educational Psychology
- Game-Based Learning
Background:
- Effective health promotion requires both knowledge dissemination and addressing implementation barriers.
- Game-based learning offers a promising approach to tackle these dual challenges.
- Existing methods may not fully integrate knowledge sharing with practical problem-solving in health promotion.
Purpose of the Study:
- To develop and evaluate a novel discussion game for health promotion.
- To facilitate the spread of health-related facts and increase topic awareness.
- To promote informed opinion-forming at individual and group levels.
Main Methods:
- Development of a four-phase discussion game tailored for health promotion.
- Implementation of the game in educational and lifelong learning settings.
- Adaptation of the game for workplace health promotion initiatives.
Main Results:
- The discussion game successfully spreads facts and raises awareness regarding health promotion topics.
- The game facilitates well-informed opinion-forming at both individual and group levels.
- Positive experiences indicate the game's effectiveness in achieving its objectives.
Conclusions:
- Game-based learning, specifically this discussion game, is an effective tool for health promotion.
- The game is versatile and can be integrated into university teaching, lifelong learning, and health projects.
- Future work will focus on adapting the game for workplace health promotion settings.
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