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The MindGomoku: An Online P300 BCI Game Based on Bayesian Deep Learning
Man Li1,2, Feng Li1,2, Jiahui Pan3,4
1School of Computer and Communication Engineering, Changsha University of Science and Technology, Changsha 410114, China.
This study introduces MindGomoku, a novel brain-computer interface (BCI) game using electroencephalogram (EEG) signals for accessible entertainment. The system achieves high accuracy and stability, offering new gaming possibilities for everyone, including the disabled.
Area of Science:
- Neuroscience
- Human-Computer Interaction
- Game Design
Background:
- Brain-computer interface (BCI) technology offers potential beyond assistive devices, extending into entertainment.
- Current BCI games face limitations in control performance and user fatigue, hindering widespread adoption.
- Developing practical and engaging BCI gaming experiences requires integrating game design with BCI system capabilities.
Purpose of the Study:
- To propose and evaluate MindGomoku, a P300 BCI game designed for natural and feasible gameplay using electroencephalogram (EEG) signals.
- To demonstrate a novel approach by integrating game rules with BCI system design for enhanced user experience.
- To introduce a simplified Bayesian convolutional neural network (SBCNN) algorithm for accurate BCI control with limited training data.
Main Methods:
- Development of the MindGomoku game, incorporating P300 BCI paradigms tailored to game mechanics.
- Implementation of a simplified Bayesian convolutional neural network (SBCNN) algorithm for processing EEG signals.
- Conducting online control experiments with 10 subjects to assess system reliability and performance.
Main Results:
- All 10 subjects successfully controlled the MindGomoku game.
- The system achieved an average control accuracy of 90.7%.
- Subjects played the game for an average of over 11 minutes, demonstrating sustained engagement.
Conclusions:
- The proposed MindGomoku system demonstrates stability and effectiveness for BCI-based gaming.
- The SBCNN algorithm enables high accuracy with limited EEG training samples.
- This research expands the potential of BCI technology for entertainment and accessibility, particularly for individuals with disabilities.
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