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Related Experiment Video

Updated: Nov 12, 2025

The Spatial Memory Game: Testing the Relationship Between Spatial Language, Object Knowledge, and Spatial Cognition
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Reevaluating pragmatic reasoning in language games.

Les Sikos1, Noortje J Venhuizen1, Heiner Drenhaus1

  • 1Department of Language Science and Technology, Saarland University, Saarbrücken, Germany.

Plos One
|March 17, 2021
PubMed
Summary
This summary is machine-generated.

Listeners rarely use pragmatic reasoning in web-based language games, contrary to the Rational Speech Act (RSA) model. Even when speakers are informative, listeners often ignore this, suggesting RSA doesn't fully capture pragmatic behavior.

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Area of Science:

  • Cognitive Science
  • Linguistics
  • Computational Social Science

Background:

  • The Rational Speech Act (RSA) model predicts pragmatic reasoning in language comprehension.
  • Previous studies suggested listeners use pragmatic reasoning in one-shot referential communication games.

Purpose of the Study:

  • To reevaluate the contribution of pragmatic reasoning, as formalized by RSA, in explaining listener behavior.
  • To compare RSA's predictions against a baseline literal listener model.

Main Methods:

  • Three experiments using one-shot web-based referential communication games.
  • Comparison of listener behavior against RSA and a literal listener model.

Main Results:

  • Modest evidence of pragmatic behavior was observed, only under limited circumstances.
  • RSA provided a strong fit to listener responses but did not outperform the baseline literal model.
  • Listeners rarely accounted for speaker informativeness, and RSA often predicted non-pragmatic behavior.

Conclusions:

  • RSA's strong correlation with human behavior in these games may not reflect genuine pragmatic reasoning.
  • Listener behavior in one-shot web-based language games is not fully explained by RSA's pragmatic component.
  • Non-pragmatic factors significantly influence RSA's fit to listener responses.