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User capabilities in eyes-free spatial target acquisition in immersive virtual reality environments
Huiyue Wu1, Yanyi Deng2, Jiajun Pan2
1The School of Communication and Design, Sun Yat-sen University, Guangzhou, China; Guangdong Key Laboratory for Big Data Analysis and Simulation of Public Opinion, Guangzhou, China.
Applied Ergonomics
|March 18, 2021
Summary
This study explored eyes-free spatial target acquisition in virtual reality (VR). Optimal performance for virtual reality interaction occurs at middle horizontal and vertical angles, but not at long distances.
Area of Science:
- Human-Computer Interaction
- Virtual Reality
- Usability Engineering
Background:
- Immersive virtual reality (VR) relies heavily on visual input for object search.
- Limited field of view (FOV) in head-mounted displays (HMDs) necessitates frequent head turning, reducing interaction efficiency and user experience.
- Eyes-engaged interaction in VR can be a bottleneck for seamless user interaction.
Purpose of the Study:
- To systematically investigate user capabilities in eyes-free spatial target acquisition within VR.
- To identify optimal target locations considering horizontal and vertical angles, distance, and body side.
- To provide design guidelines for arranging targets in VR for eyes-free interaction.
Main Methods:
- Users performed spatial target acquisition tasks in an immersive VR environment without visual guidance.
- Systematic variation of target locations based on horizontal angles, vertical angles, distances, and body sides.
- Measurement of acquisition accuracy and task load to evaluate user performance.
Main Results:
- High acquisition accuracy and low task load were observed for targets at front and middle horizontal angles, and middle vertical angles.
- No trade-off between acquisition accuracy and task load was found for targets at long distances.
- Acquisition accuracy and task load varied significantly depending on the body side.
Conclusions:
- User performance in eyes-free target acquisition is angle and distance-dependent within VR.
- Designers should consider specific spatial arrangements to optimize eyes-free interaction in VR.
- Findings offer practical guidelines for enhancing VR user experience by optimizing target placement for eyes-free interaction.

