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Published on: March 1, 2017
Influences of a Virtual Reality Experience on Dissociation, Mindfulness, and Self-Efficacy
Marta Mondellini1, Stefano Mottura2, Marco Guida3
1Institute of Intelligent Industrial Technologies and Systems for Advanced Manufacturing; National Research Council of Italy, STIIMA - CNR, Lecco, Italy.
Abstract:
An experiment on a nonclinical sample to investigate influences of virtual reality (VR) on dissociation, mindfulness, and self-efficacy is reported. The participants were immersed for 20 minutes with a VR system in a large virtual apartment and have been charged to look around and find a set of objects previously observed on pictures. Questionnaires pre- and postimmersion were administered to measure the levels of such psychological constructs; cybersickness was assessed as well. Results showed an upward trend in dissociation and a significant increase of mindfulness after immersion in the VR environment. No influences on self-efficacy were found. Findings are discussed with reference to past studies, where a different picture emerged, by considering possible differences due to changes in technology and context.
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