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Real-Time Omnidirectional Stereo Rendering: Generating 360° Surround-View Panoramic Images for Comfortable Immersive

Thomas Marrinan, Michael E Papka

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    This summary is machine-generated.

    This study introduces a real-time rendering method to fix visual discomfort in surround-view 360-degree videos. The new technique, pole merging, reduces eye strain near the poles without affecting depth perception.

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    Area of Science:

    • Computer graphics
    • Human-computer interaction
    • Virtual reality

    Background:

    • Surround-view media offers immersive experiences, enhanced by stereoscopic 3D.
    • Traditional omnidirectional stereo rendering causes binocular misalignment at projection poles.
    • This misalignment leads to visual fatigue and discomfort.

    Purpose of the Study:

    • To present a real-time, geometry-based approach for omnidirectional stereo rendering.
    • To address binocular misalignment issues in surround-view projections.
    • To improve user comfort in virtual reality environments.

    Main Methods:

    • Developed a real-time, geometry-based rendering technique.
    • Integrated the approach into standard rendering pipelines.
    • Introduced tunable parameters for 'pole merging' to reduce stereo effect near poles.

    Main Results:

    • The pole merging technique effectively minimizes binocular misalignment.
    • User studies confirmed reduced visual fatigue and discomfort.
    • Depth perception remained unaffected by the pole merging adjustment.

    Conclusions:

    • The proposed real-time omnidirectional stereo rendering method enhances user comfort.
    • Pole merging is a viable solution for mitigating visual issues in immersive media.
    • This approach improves the usability of virtual reality and interactive viewing experiences.