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Related Experiment Video

Updated: Nov 11, 2025

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Published on: March 8, 2018

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A Depth Camera-Based, Task-Specific Virtual Reality Rehabilitation Game for Patients With Stroke: Pilot Usability

Yangfan Xu1,2, Meiqinzi Tong1, Wai-Kit Ming3

  • 1The First Affiliated Hospital of Jinan University, Guangzhou, China.

JMIR Serious Games
|March 24, 2021
PubMed
Summary

This study shows that Stomp Joy, a virtual reality game, effectively improves lower extremity function in stroke survivors, matching conventional physical therapy outcomes. Further research is recommended for widespread clinical use.

Keywords:
lower extremityrehabilitationrehabilitation gamestrokevirtual reality

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Area of Science:

  • Rehabilitation Medicine
  • Neuroscience
  • Human-Computer Interaction

Background:

  • Virtual reality (VR) is increasingly used in clinical rehabilitation.
  • Commercial VR games show mixed results for post-stroke lower extremity recovery.
  • Task-specific VR interventions are needed to optimize rehabilitation outcomes.

Purpose of the Study:

  • To develop and assess the feasibility and clinical efficacy of Stomp Joy, a novel depth camera-based VR game for lower extremity stroke rehabilitation.
  • To evaluate Stomp Joy's impact on motor function, daily living activities, and balance in stroke survivors.

Main Methods:

  • A feasibility test using the Intrinsic Motivation Inventory was conducted.
  • A randomized controlled trial involved 22 stroke patients over 2 weeks.
  • Participants received conventional physical therapy (control) or therapy plus Stomp Joy (experimental).
  • Outcomes included Fugl-Meyer Assessment for Lower Extremity (FMA-LE), Modified Barthel Index (MBI), Berg Balance Scale (BBS), and single-leg stance (SLS) time.

Main Results:

  • Stomp Joy enhanced user motivation, including interest, perceived competence, and effort.
  • Both groups improved in FMA-LE, MBI, BBS, and SLS time.
  • The experimental group showed significantly greater improvement in SLS time compared to the control group.
  • No significant group differences were found for FMA-LE, MBI, or BBS.

Conclusions:

  • Stomp Joy is a feasible and effective VR intervention for post-stroke lower extremity rehabilitation.
  • It can partially replace conventional physiotherapy, yielding comparable improvements in lower extremity function.
  • Larger, high-powered randomized controlled trials are necessary to confirm these findings and guide routine clinical adoption.