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Phenomenological analysis of maladaptive daydreaming associated with internet gaming addiction: a case report
Prerna Sharma1, Ananya Mahapatra1
1Department of Psychiatry and Drug-de Addiction, Center fo Excellence in Mental Health, ABVIMS & Dr. RML Hopsital, New Delhi, India.
Abstract:
Maladaptive daydreaming (MD) is an immersive fantasy activity that leads to distress and socio-occupational dysfunction. MD has many features suggestive of behavioural addiction, but research exploring the phenomenology of this clinical construct is limited. MD has also been purported to be a maladaptive strategy to cope with distress, but often leads to uncontrollable absorption in fantasy world, social withdrawal and neglected aspects of everyday life. In this paper, we report the case of a 16-year-old boy who developed internet gaming disorder and MD after experiencing cyberbullying from his peers. The patient engaged in vivid, fanciful imagery that lasted for hours, leading to social dysfunction and academic deterioration. Baseline assessment revealed a Maladaptive Daydreaming Scale-16 score of 65 (cut-off 50) and an Internet Gaming Test-20 score of 86 (cut-off 71). The patient was managed primarily with psychological intervention. The therapy focused on behaviour modification and cognitive restructuring. Patients in clinical setting should be questioned about MD when presenting with excessive use of technology or other forms of behavioural addictions. Further studies are necessary to determine the biopsychosocial factors of MD and its correlates. There is also a need to study treatment and management approaches for treating MD.
Insights
Maladaptive daydreaming (MD) is an immersive fantasy activity causing distress and dysfunction. This case study highlights its link with internet gaming disorder following cyberbullying, emphasizing the need for clinical screening.
Area of Science:
- Psychiatry
- Clinical Psychology
- Behavioral Addiction
Background:
- Maladaptive daydreaming (MD) is characterized by excessive fantasy activity causing distress and impairing daily functioning.
- Research on the phenomenology of MD is limited, despite its behavioral addiction-like features.
- MD is often a coping mechanism for distress, but can lead to social withdrawal and neglect of responsibilities.
Observation:
- A 16-year-old boy developed internet gaming disorder and MD after cyberbullying.
- The patient experienced hours of vivid fantasy, leading to social and academic decline.
- Assessment showed high scores for both Maladaptive Daydreaming Scale-16 and Internet Gaming Test-20.
Findings:
- Psychological intervention, including behavior modification and cognitive restructuring, was the primary management strategy.
- The case illustrates a potential link between cyberbullying, internet gaming disorder, and maladaptive daydreaming.
- High scores on MD and gaming disorder scales indicate significant clinical impairment.
Implications:
- Clinicians should screen for MD in patients with excessive technology use or behavioral addictions.
- Further research is needed to understand the biopsychosocial factors and correlates of MD.
- Investigating effective treatment and management strategies for MD is crucial.
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