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Virtual Reality Warm-up Before Robot-assisted Surgery: A Randomized Controlled Trial
Jason D Kelly1, Timothy M Kowalewski1, Tim Brand2
1University of Minnesota, Department of Mechanical Engineering, Minneapolis, Minnesota.
Virtual reality (VR) warm-up curricula were tested to improve surgeon technical skill. A robotic VR warm-up before surgery did not significantly impact surgeon skill in early surgical stages.
Area of Science:
- Surgical Education
- Robotic Surgery
- Virtual Reality Simulation
Background:
- Intraoperative errors are linked to surgeon skill, which can decline with inactivity.
- Virtual reality (VR) simulation offers a potential method to maintain and enhance surgeon technical skills.
- Identifying optimal VR warm-up protocols is crucial for pre-operative skill priming.
Purpose of the Study:
- To determine the most effective virtual reality (VR) warm-up curriculum for priming surgeon technical skill.
- To validate the impact of a VR warm-up on surgeon performance in actual robot-assisted surgery.
Main Methods:
- Surgeons participated in VR warm-up trials on the da Vinci Skills Simulator to identify optimal curricula.
- The optimal curriculum was selected based on task completion time and technical skill assessment via video review.
- The effect of the optimal VR warm-up was evaluated in robot-assisted surgeries using blinded performance reviews and motion metrics.
Main Results:
- A VR warm-up curriculum focusing solely on the Running Suture task was identified as optimal, with participants being 31.3 seconds faster and scoring higher on the Global Evaluative Assessment of Robotic Skills.
- In a subsequent trial with 34 surgeons performing 347 surgeries, the VR warm-up intervention did not lead to statistically significant differences in technical skill during the initial stages of surgery.
Conclusions:
- A robotic virtual reality (VR) warm-up protocol, even when optimized, does not demonstrably improve surgeon technical skill in the initial phases of robot-assisted surgery.
- Further research may be needed to explore different VR training paradigms or other methods to address skill decay in robotic surgery.
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